fsIParticleCloud()=default
virtual fsVec2d indexedPosFromSpawnCloudGet(fsS32 pIndex)=0
virtual fsVec2d posFromSpawnCloudGet()=0
virtual void spawnCloudBrushLoad(fsITexture *pTexture)=0
std::vector< fsPoint > mSpawnCloud
Definition fsIParticleCloud.h:39
fsS32 cloudSizeGet() const
Definition fsIParticleCloud.cpp:8
static std::unique_ptr< fsIParticleCloud > create(const fsCResourceName &pBrushFileName)
Definition fsIParticleCloud.cpp:33
virtual ~fsIParticleCloud()=default
Definition fsITexture.h:26