#include <fsIParticleCloud.h>
◆ ~fsIParticleCloud()
| virtual fsIParticleCloud::~fsIParticleCloud |
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virtualdefault |
◆ fsIParticleCloud()
| fsIParticleCloud::fsIParticleCloud |
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protecteddefault |
◆ cloudSizeGet()
| fsS32 fsIParticleCloud::cloudSizeGet |
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const |
◆ create()
◆ indexedPosFromSpawnCloudGet()
| virtual fsVec2d fsIParticleCloud::indexedPosFromSpawnCloudGet |
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fsS32 | pIndex | ) |
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pure virtual |
◆ posFromSpawnCloudGet()
| virtual fsVec2d fsIParticleCloud::posFromSpawnCloudGet |
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pure virtual |
◆ spawnCloudBrushLoad()
| virtual void fsIParticleCloud::spawnCloudBrushLoad |
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fsITexture * | pTexture | ) |
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pure virtual |
◆ mSpawnCloud
| std::vector<fsPoint> fsIParticleCloud::mSpawnCloud |
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protected |
The documentation for this class was generated from the following files: