#include <fsCParticleCloud.h>
◆ fsCParticleCloud()
| fsCParticleCloud::fsCParticleCloud |
( |
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default |
◆ ~fsCParticleCloud()
| fsCParticleCloud::~fsCParticleCloud |
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| ) |
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overridedefault |
◆ indexedPosFromSpawnCloudGet()
| fsVec2d fsCParticleCloud::indexedPosFromSpawnCloudGet |
( |
fsS32 | pIndex | ) |
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finalvirtual |
◆ posFromSpawnCloudGet()
| fsVec2d fsCParticleCloud::posFromSpawnCloudGet |
( |
| ) |
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finalvirtual |
◆ spawnCloudBrushLoad()
| void fsCParticleCloud::spawnCloudBrushLoad |
( |
fsITexture * | pTexture | ) |
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finalvirtual |
The documentation for this class was generated from the following files: