fsVec2d indexedPosFromSpawnCloudGet(fsS32 pIndex) final
Definition fsCParticleCloud.cpp:8
void spawnCloudBrushLoad(fsITexture *pTexture) final
Definition fsCParticleCloud.cpp:22
fsVec2d posFromSpawnCloudGet() final
Definition fsCParticleCloud.cpp:13
fsCParticleCloud()=default
~fsCParticleCloud() override=default
fsIParticleCloud()=default
Definition fsITexture.h:26