Fission FSN
Loading...
Searching...
No Matches
fsCSequenceParticleCloud Class Reference

#include <fsCSequenceParticleCloud.h>

Inheritance diagram for fsCSequenceParticleCloud:

Public Member Functions

void spawnCloudBrushLoad (fsITexture *pTexture) override
fsVec2d indexedPosFromSpawnCloudGet (fsS32 pIndex) final
fsVec2d posFromSpawnCloudGet () final
 fsCSequenceParticleCloud ()
 ~fsCSequenceParticleCloud () override=default
Public Member Functions inherited from fsIParticleCloud
fsS32 cloudSizeGet () const
virtual ~fsIParticleCloud ()=default

Additional Inherited Members

Static Public Member Functions inherited from fsIParticleCloud
static std::unique_ptr< fsIParticleCloudcreate (const fsCResourceName &pBrushFileName)
Protected Member Functions inherited from fsIParticleCloud
 fsIParticleCloud ()=default
Protected Attributes inherited from fsIParticleCloud
std::vector< fsPointmSpawnCloud

Constructor & Destructor Documentation

◆ fsCSequenceParticleCloud()

fsCSequenceParticleCloud::fsCSequenceParticleCloud ( )

◆ ~fsCSequenceParticleCloud()

fsCSequenceParticleCloud::~fsCSequenceParticleCloud ( )
overridedefault

Member Function Documentation

◆ indexedPosFromSpawnCloudGet()

fsVec2d fsCSequenceParticleCloud::indexedPosFromSpawnCloudGet ( fsS32 pIndex)
finalvirtual

Implements fsIParticleCloud.

◆ posFromSpawnCloudGet()

fsVec2d fsCSequenceParticleCloud::posFromSpawnCloudGet ( )
finalvirtual

Implements fsIParticleCloud.

◆ spawnCloudBrushLoad()

void fsCSequenceParticleCloud::spawnCloudBrushLoad ( fsITexture * pTexture)
overridevirtual

Implements fsIParticleCloud.


The documentation for this class was generated from the following files: