#include <fsCSequenceParticleCloud.h>
◆ fsCSequenceParticleCloud()
| fsCSequenceParticleCloud::fsCSequenceParticleCloud |
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◆ ~fsCSequenceParticleCloud()
| fsCSequenceParticleCloud::~fsCSequenceParticleCloud |
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overridedefault |
◆ indexedPosFromSpawnCloudGet()
| fsVec2d fsCSequenceParticleCloud::indexedPosFromSpawnCloudGet |
( |
fsS32 | pIndex | ) |
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finalvirtual |
◆ posFromSpawnCloudGet()
| fsVec2d fsCSequenceParticleCloud::posFromSpawnCloudGet |
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| ) |
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finalvirtual |
◆ spawnCloudBrushLoad()
| void fsCSequenceParticleCloud::spawnCloudBrushLoad |
( |
fsITexture * | pTexture | ) |
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overridevirtual |
The documentation for this class was generated from the following files: