void spawnCloudBrushLoad(fsITexture *pTexture) override
Definition fsCSequenceParticleCloud.cpp:26
fsVec2d posFromSpawnCloudGet() final
Definition fsCSequenceParticleCloud.cpp:14
fsCSequenceParticleCloud()
Definition fsCSequenceParticleCloud.cpp:51
fsVec2d indexedPosFromSpawnCloudGet(fsS32 pIndex) final
Definition fsCSequenceParticleCloud.cpp:9
~fsCSequenceParticleCloud() override=default
fsIParticleCloud()=default
Definition fsITexture.h:26