10#ifndef fsCTotalScoreLevelhdr
11#define fsCTotalScoreLevelhdr
41 void silhouetteItemClassify(
const fsStr& pEntityName);
43 void silhouetteItemAndBonusItemCountsCalculate(
const fsStr& pLevelPath,
const fsStr& pLevelFolder);
45 fsS32 sceneItemeScoreGet()
const;
46 fsS32 silhouetteItemeScoreGet()
const;
47 fsS32 bonusItemeScoreGet()
const;
49 std::map<fsStr, fsS32> mClassification;
51 fsS32 mSilhoutteCount;
Definition fsCEntity.h:39
std::map< fsStr, fsS32 > & classifiedSilhouettesGet()
Definition gfCTotalScoreLevel.cpp:47
fsCTotalScoreLevel(const fsStr &pLevelPath, const fsStr &pLevelFolder)
Definition gfCTotalScoreLevel.cpp:101
virtual ~fsCTotalScoreLevel()
Definition gfCTotalScoreLevel.cpp:113
fsS32 bonusCountGet() const
Definition gfCTotalScoreLevel.h:30
fsS32 scoreGet()
Definition gfCTotalScoreLevel.cpp:38
fsS32 noHintsUsedScoreGet() const
Definition gfCTotalScoreLevel.cpp:28
fsBool miniGameLevel()
Definition gfCTotalScoreLevel.cpp:33
fsS32 silhouetteCountGet() const
Definition gfCTotalScoreLevel.h:29
gfCLevelSequencerLevelComponent(const fsStr &pLevelPath, const fsStr &pLevelFolder)
Definition gfCLevelSequencerLevelComponent.cpp:45
bool fsBool
Definition fsBaseTypes.h:26
int fsS32
Definition fsBaseTypes.h:20