9#ifndef gfILevelLoaderComponenthdr
10#define gfILevelLoaderComponenthdr
Definition fsCEntity.h:39
fsIComponent(fsCEntity *pParent)
Definition fsIComponent.cpp:86
Definition fsISpriteComponent.h:23
gfILevelLoaderComponent(fsCEntity *pParent)
Definition gfILevelLoaderComponent.cpp:240
void spriteComponentInitialise(const fsStr &pSceneFolderPath, fsCEntity *pEntity, fsISpriteComponent *pSprComp)
Definition gfILevelLoaderComponent.cpp:156
static fsStr layersSubFolderGet(const fsStr &pLevelFolder)
Definition gfILevelLoaderComponent.cpp:183
void particleEntitiesInitialise(const fsStr &pFolder, std::vector< fsCEntity * > &pNewEnts)
Definition gfILevelLoaderComponent.cpp:97
fsStr levelSceneFilenameGet(const fsStr &pLevelFolder) const
Definition gfILevelLoaderComponent.cpp:27
void visibleEntitiesInitialise(const fsStr &pSceneFolderPath, std::vector< fsCEntity * > &pNewEnts)
Definition gfILevelLoaderComponent.cpp:129
void entitiesAddToSubScenes(std::vector< fsCEntity * > &pNewEnts) const
Definition gfILevelLoaderComponent.cpp:56
fsStr mLayersSubFolder
Definition gfILevelLoaderComponent.h:41
void collectablEntitiesInitialise(std::vector< fsCEntity * > &pNewEnts)
Definition gfILevelLoaderComponent.cpp:40
virtual ~gfILevelLoaderComponent()
Definition gfILevelLoaderComponent.cpp:246
void subSceneCompInit(fsCEntity *pSubSceneEnt, fsS32 pIndex) const
Definition gfILevelLoaderComponent.cpp:87
virtual void collectablEntitiesInitialiseDo(std::vector< fsCEntity * > &pNewEnts)
Definition gfILevelLoaderComponent.h:29
void texturePagesLoad(const fsStr &pSplitFolderPath)
Definition gfILevelLoaderComponent.cpp:211
void tappableEntitiesTouchHitSpriteSet(std::vector< fsCEntity * > &pNewEnts)
Definition gfILevelLoaderComponent.cpp:45
int fsS32
Definition fsBaseTypes.h:20