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gfILevelLoaderComponent Class Reference

#include <gfILevelLoaderComponent.h>

Inheritance diagram for gfILevelLoaderComponent:

Public Member Functions

virtual ~gfILevelLoaderComponent ()
Public Member Functions inherited from fsIComponent
template<typename TInterface>
std::vector< fsCEntity * > appSceneEntitiesWithComponentOfFamilyType () const
template<typename TInterface>
fsCEntityappSceneFirstEntityWithComponentOfFamilyType () const
fsCEntityappSceneEntityNamed (const fsStr &pName) const
void reset ()
void update (fsS32 pDeltaMs)
void render ()
void matrixApply ()
void postLoad ()
void deserialise ()
void serialise ()
void initialiseFromVariableTable (const fsCVariableTable &pVars)
void initialise ()
void finalise ()
fsCEntityparentGet () const
fsCEntitygrandparentGet () const

Static Public Member Functions

static fsStr layersSubFolderGet (const fsStr &pLevelFolder)

Protected Member Functions

fsStr levelSceneFilenameGet (const fsStr &pLevelFolder) const
void collectablEntitiesInitialise (std::vector< fsCEntity * > &pNewEnts)
virtual void collectablEntitiesInitialiseDo (std::vector< fsCEntity * > &pNewEnts)
void tappableEntitiesTouchHitSpriteSet (std::vector< fsCEntity * > &pNewEnts)
void subSceneCompInit (fsCEntity *pSubSceneEnt, fsS32 pIndex) const
void entitiesAddToSubScenes (std::vector< fsCEntity * > &pNewEnts) const
void particleEntitiesInitialise (const fsStr &pFolder, std::vector< fsCEntity * > &pNewEnts)
void visibleEntitiesInitialise (const fsStr &pSceneFolderPath, std::vector< fsCEntity * > &pNewEnts)
void spriteComponentInitialise (const fsStr &pSceneFolderPath, fsCEntity *pEntity, fsISpriteComponent *pSprComp)
void texturePagesLoad (const fsStr &pSplitFolderPath)
 gfILevelLoaderComponent (fsCEntity *pParent)
Protected Member Functions inherited from fsIComponent
virtual void resetDo ()
virtual void updateDo (fsS32 pDeltaMs)
virtual void renderDo ()
virtual void matrixApplyDo ()
virtual void postLoadDo ()
virtual void deserialiseDo ()
virtual void serialiseDo ()
virtual void initialiseFromVariableTableDo (const fsCVariableTable &pVars)
virtual void initialiseDo ()
virtual void finaliseDo ()
virtual ~fsIComponent ()
 fsIComponent (fsCEntity *pParent)

Protected Attributes

fsStr mLayersSubFolder

Constructor & Destructor Documentation

◆ ~gfILevelLoaderComponent()

gfILevelLoaderComponent::~gfILevelLoaderComponent ( )
virtual

◆ gfILevelLoaderComponent()

gfILevelLoaderComponent::gfILevelLoaderComponent ( fsCEntity * pParent)
protected

Member Function Documentation

◆ collectablEntitiesInitialise()

void gfILevelLoaderComponent::collectablEntitiesInitialise ( std::vector< fsCEntity * > & pNewEnts)
protected

◆ collectablEntitiesInitialiseDo()

virtual void gfILevelLoaderComponent::collectablEntitiesInitialiseDo ( std::vector< fsCEntity * > & pNewEnts)
inlineprotectedvirtual

Reimplemented in gfCHogLevelLoaderComponent.

◆ entitiesAddToSubScenes()

void gfILevelLoaderComponent::entitiesAddToSubScenes ( std::vector< fsCEntity * > & pNewEnts) const
protected

◆ layersSubFolderGet()

fsStr gfILevelLoaderComponent::layersSubFolderGet ( const fsStr & pLevelFolder)
static

◆ levelSceneFilenameGet()

fsStr gfILevelLoaderComponent::levelSceneFilenameGet ( const fsStr & pLevelFolder) const
protected

◆ particleEntitiesInitialise()

void gfILevelLoaderComponent::particleEntitiesInitialise ( const fsStr & pFolder,
std::vector< fsCEntity * > & pNewEnts )
protected

◆ spriteComponentInitialise()

void gfILevelLoaderComponent::spriteComponentInitialise ( const fsStr & pSceneFolderPath,
fsCEntity * pEntity,
fsISpriteComponent * pSprComp )
protected

◆ subSceneCompInit()

void gfILevelLoaderComponent::subSceneCompInit ( fsCEntity * pSubSceneEnt,
fsS32 pIndex ) const
protected

◆ tappableEntitiesTouchHitSpriteSet()

void gfILevelLoaderComponent::tappableEntitiesTouchHitSpriteSet ( std::vector< fsCEntity * > & pNewEnts)
protected

◆ texturePagesLoad()

void gfILevelLoaderComponent::texturePagesLoad ( const fsStr & pSplitFolderPath)
protected

◆ visibleEntitiesInitialise()

void gfILevelLoaderComponent::visibleEntitiesInitialise ( const fsStr & pSceneFolderPath,
std::vector< fsCEntity * > & pNewEnts )
protected

Member Data Documentation

◆ mLayersSubFolder

fsStr gfILevelLoaderComponent::mLayersSubFolder
protected

The documentation for this class was generated from the following files: