#include <gfILevelLoaderComponent.h>
◆ ~gfILevelLoaderComponent()
| gfILevelLoaderComponent::~gfILevelLoaderComponent |
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◆ gfILevelLoaderComponent()
| gfILevelLoaderComponent::gfILevelLoaderComponent |
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fsCEntity * | pParent | ) |
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◆ collectablEntitiesInitialise()
| void gfILevelLoaderComponent::collectablEntitiesInitialise |
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std::vector< fsCEntity * > & | pNewEnts | ) |
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◆ collectablEntitiesInitialiseDo()
| virtual void gfILevelLoaderComponent::collectablEntitiesInitialiseDo |
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std::vector< fsCEntity * > & | pNewEnts | ) |
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inlineprotectedvirtual |
◆ entitiesAddToSubScenes()
| void gfILevelLoaderComponent::entitiesAddToSubScenes |
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std::vector< fsCEntity * > & | pNewEnts | ) |
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◆ layersSubFolderGet()
| fsStr gfILevelLoaderComponent::layersSubFolderGet |
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const fsStr & | pLevelFolder | ) |
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◆ levelSceneFilenameGet()
| fsStr gfILevelLoaderComponent::levelSceneFilenameGet |
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const fsStr & | pLevelFolder | ) |
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◆ particleEntitiesInitialise()
| void gfILevelLoaderComponent::particleEntitiesInitialise |
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const fsStr & | pFolder, |
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std::vector< fsCEntity * > & | pNewEnts ) |
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◆ spriteComponentInitialise()
◆ subSceneCompInit()
| void gfILevelLoaderComponent::subSceneCompInit |
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fsCEntity * | pSubSceneEnt, |
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fsS32 | pIndex ) const |
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◆ tappableEntitiesTouchHitSpriteSet()
| void gfILevelLoaderComponent::tappableEntitiesTouchHitSpriteSet |
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std::vector< fsCEntity * > & | pNewEnts | ) |
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◆ texturePagesLoad()
| void gfILevelLoaderComponent::texturePagesLoad |
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const fsStr & | pSplitFolderPath | ) |
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◆ visibleEntitiesInitialise()
| void gfILevelLoaderComponent::visibleEntitiesInitialise |
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const fsStr & | pSceneFolderPath, |
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std::vector< fsCEntity * > & | pNewEnts ) |
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◆ mLayersSubFolder
| fsStr gfILevelLoaderComponent::mLayersSubFolder |
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The documentation for this class was generated from the following files: