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Fission FSN
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#include "gfILevelLoaderComponent.h"#include <fsCore/fsIFile.h>#include <fsCore/fsIResourceNamePathAdjuster.h>#include <fsCore/src/fsCAppSettings.h>#include <fsCore/src/fsCResourceName.h>#include <fsCore/src/fsCVariableTable.h>#include <fsCore/src/debug/fsAssert.h>#include <fsAppCore/src/fsILevelBasedAppCoreMain.h>#include <fsAppCore/src/components/fsCNameComponent.h>#include <fsRenderer/src/fsCBrushManager.h>#include <fsRenderer/src/components/fsCAnimatingSpriteComponent.h>#include <fsRenderer/src/components/fsCParticleEmitterComponent.h>#include <fsRenderer/src/components/fsISpriteComponent.h>#include <fs3d/components/fsC3dSceneSpriteComponent.h>#include <gfComponents/components/gfCTappableCollectableComponent.h>#include <gfComponents/components/subScene/gfCSubSceneComponent.h>#include <gfComponents/components/subScene/gfCSubSceneNavigateComponent.h>#include "components/subScene/gfIOpaqueLensComponent.h"