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Fission FSN
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This is the complete list of members for fsC3dSceneSprite, including all inherited members.
| cameraSet(const fsVec3d &pPos, const fsVec3d &pTarget, fsF32 pNear, fsF32 pFar, fsF32 pFOV, fsBool pLookAt) | fsC3dSceneSprite | |
| colourSet(const fsSColour4B &pColour) | fsIRenderable | |
| colourSetDo(const fsSColour4B &pColour) override | fsC3dSceneSprite | inlineprotectedvirtual |
| fsC3dSceneSprite() | fsC3dSceneSprite | |
| fsCRenderer class | fsC3dSceneSprite | friend |
| fsIRenderable()=default | fsIRenderable | protected |
| light3dAdd(std::shared_ptr< fsI3dLight > p3dLight) | fsC3dSceneSprite | |
| light3dRemove(std::shared_ptr< fsI3dLight > p3dLight) | fsC3dSceneSprite | |
| matrixApply(const fsAffineMtx2d &pRenderMatrix) | fsIRenderable | |
| matrixApplyDo(const fsAffineMtx2d &pRenderMatrix) override | fsC3dSceneSprite | protectedvirtual |
| mRenderMtx | fsIRenderable | protected |
| pick(const fsPoint &pScreenPos) | fsC3dSceneSprite | |
| render() | fsIRenderable | |
| renderDo() override | fsC3dSceneSprite | protectedvirtual |
| renderMatrixGet() | fsIRenderable | |
| renderScene() | fsC3dSceneSprite | |
| sprite3dAdd(std::shared_ptr< fsC3dSprite > p3dSprite) | fsC3dSceneSprite | |
| sprite3dRemove(std::shared_ptr< fsC3dSprite > p3dSprite) | fsC3dSceneSprite | |
| update(fsS32 pDeltaMS) | fsC3dSceneSprite | |
| ~fsC3dSceneSprite() | fsC3dSceneSprite | virtual |
| ~fsIRenderable()=default | fsIRenderable | protectedvirtual |