#include <fsC3dSceneSprite.h>
◆ fsC3dSceneSprite()
| fsC3dSceneSprite::fsC3dSceneSprite |
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◆ ~fsC3dSceneSprite()
| fsC3dSceneSprite::~fsC3dSceneSprite |
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virtual |
◆ cameraSet()
◆ colourSetDo()
| void fsC3dSceneSprite::colourSetDo |
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const fsSColour4B & | pColour | ) |
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inlineoverrideprotectedvirtual |
◆ light3dAdd()
| void fsC3dSceneSprite::light3dAdd |
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std::shared_ptr< fsI3dLight > | p3dLight | ) |
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◆ light3dRemove()
| void fsC3dSceneSprite::light3dRemove |
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std::shared_ptr< fsI3dLight > | p3dLight | ) |
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◆ matrixApplyDo()
| void fsC3dSceneSprite::matrixApplyDo |
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const fsAffineMtx2d & | pRenderMatrix | ) |
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overrideprotectedvirtual |
◆ pick()
| void fsC3dSceneSprite::pick |
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const fsPoint & | pScreenPos | ) |
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◆ renderDo()
| void fsC3dSceneSprite::renderDo |
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overrideprotectedvirtual |
◆ renderScene()
| void fsC3dSceneSprite::renderScene |
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◆ sprite3dAdd()
| void fsC3dSceneSprite::sprite3dAdd |
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std::shared_ptr< fsC3dSprite > | p3dSprite | ) |
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◆ sprite3dRemove()
| void fsC3dSceneSprite::sprite3dRemove |
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std::shared_ptr< fsC3dSprite > | p3dSprite | ) |
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◆ update()
| void fsC3dSceneSprite::update |
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fsS32 | pDeltaMS | ) |
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◆ fsCRenderer
The documentation for this class was generated from the following files: