#include <fsI3dModelData.h>
◆ ~fsI3dModelData()
| fsI3dModelData::~fsI3dModelData |
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virtual |
◆ fsI3dModelData()
| fsI3dModelData::fsI3dModelData |
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protected |
◆ alignToTrack()
◆ alignToTrackDo()
| virtual void fsI3dModelData::alignToTrackDo |
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fsI3dModelData *const | pTrack | ) |
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inlineprotectedvirtual |
◆ animationSet()
| void fsI3dModelData::animationSet |
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fsI3dAnimation * | pAnimation, |
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std::function< void()> | pCallBack ) |
◆ animationSetDo()
| virtual void fsI3dModelData::animationSetDo |
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fsI3dAnimation * | pAnimation, |
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std::function< void()> | pCallBack ) |
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protectedpure virtual |
◆ modelFilenameGet()
| fsStr fsI3dModelData::modelFilenameGet |
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const fsStr & | pFilename | ) |
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static |
◆ offsetSet()
| void fsI3dModelData::offsetSet |
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fsVec3d const & | pPos | ) |
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◆ offsetSetDo()
| virtual void fsI3dModelData::offsetSetDo |
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fsVec3d const & | pPos | ) |
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inlineprotectedvirtual |
◆ scaleSet()
| void fsI3dModelData::scaleSet |
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fsF32 | pScale | ) |
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◆ scaleSetDo()
| virtual void fsI3dModelData::scaleSetDo |
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fsF32 | pScale | ) |
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inlineprotectedvirtual |
◆ update()
| void fsI3dModelData::update |
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fsF32 | pDeltaMS | ) |
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◆ updateDo()
| virtual void fsI3dModelData::updateDo |
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fsF32 | pDeltaMS | ) |
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inlineprotectedvirtual |
◆ fsC3dModelManager
The documentation for this class was generated from the following files: