Fission FSN
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fsI3dScene Member List

This is the complete list of members for fsI3dScene, including all inherited members.

cameraSet(fsC3dCamera *pCamera)fsI3dScene
cameraSetDo(fsC3dCamera *pCamera)=0fsI3dSceneprotectedpure virtual
colourSet(const fsSColour4B &pColour)fsIRenderable
colourSetDo(const fsSColour4B &pColour) overridefsIRenderableQuantumprotectedvirtual
create()fsI3dScenestatic
fsI3dScene()=defaultfsI3dSceneprotected
fsIRenderable()=defaultfsIRenderableprotected
fsIRenderableQuantum()fsIRenderableQuantumprotected
fsTPickCallback typedeffsI3dScene
ligthtAdd(fsI3dLight *pLight)fsI3dScene
ligthtAddDo(fsI3dLight *pLight)=0fsI3dSceneprotectedpure virtual
ligthtRemove(fsI3dLight *pLight)fsI3dScene
ligthtRemoveDo(fsI3dLight *pLight)=0fsI3dSceneprotectedpure virtual
matrixApply(const fsAffineMtx2d &pRenderMatrix)fsIRenderable
matrixApplyDo(const fsAffineMtx2d &pRenderMatrix)=0fsIRenderableprotectedpure virtual
mRenderMtxfsIRenderableprotected
pick(const fsPoint &pScreenPos, fsTPickCallback pPickCallback)fsI3dScene
pickDo(const fsPoint &pScreenPos, fsTPickCallback pPickCallback)=0fsI3dSceneprotectedpure virtual
render()fsIRenderable
renderDataGet() constfsIRenderableQuantumprotectedvirtual
renderDataRegister(fsIRenderData *pRenderData)fsIRenderableQuantumprotected
renderDo() overridefsIRenderableQuantumprotectedvirtual
renderMatrixGet()fsIRenderable
spriteAdd(fsC3dSprite *p3dSprite)fsI3dScene
spriteAddDo(fsC3dSprite *p3dSprite)=0fsI3dSceneprotectedpure virtual
spriteRemove(fsC3dSprite *p3dSprite)fsI3dScene
spriteRemoveDo(fsC3dSprite *p3dSprite)=0fsI3dSceneprotectedpure virtual
~fsI3dScene() override=defaultfsI3dScene
~fsIRenderable()=defaultfsIRenderableprotectedvirtual
~fsIRenderableQuantum()fsIRenderableQuantumprotectedvirtual