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Fission FSN
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This is the complete list of members for fsI3dScene, including all inherited members.
| cameraSet(fsC3dCamera *pCamera) | fsI3dScene | |
| cameraSetDo(fsC3dCamera *pCamera)=0 | fsI3dScene | protectedpure virtual |
| colourSet(const fsSColour4B &pColour) | fsIRenderable | |
| colourSetDo(const fsSColour4B &pColour) override | fsIRenderableQuantum | protectedvirtual |
| create() | fsI3dScene | static |
| fsI3dScene()=default | fsI3dScene | protected |
| fsIRenderable()=default | fsIRenderable | protected |
| fsIRenderableQuantum() | fsIRenderableQuantum | protected |
| fsTPickCallback typedef | fsI3dScene | |
| ligthtAdd(fsI3dLight *pLight) | fsI3dScene | |
| ligthtAddDo(fsI3dLight *pLight)=0 | fsI3dScene | protectedpure virtual |
| ligthtRemove(fsI3dLight *pLight) | fsI3dScene | |
| ligthtRemoveDo(fsI3dLight *pLight)=0 | fsI3dScene | protectedpure virtual |
| matrixApply(const fsAffineMtx2d &pRenderMatrix) | fsIRenderable | |
| matrixApplyDo(const fsAffineMtx2d &pRenderMatrix)=0 | fsIRenderable | protectedpure virtual |
| mRenderMtx | fsIRenderable | protected |
| pick(const fsPoint &pScreenPos, fsTPickCallback pPickCallback) | fsI3dScene | |
| pickDo(const fsPoint &pScreenPos, fsTPickCallback pPickCallback)=0 | fsI3dScene | protectedpure virtual |
| render() | fsIRenderable | |
| renderDataGet() const | fsIRenderableQuantum | protectedvirtual |
| renderDataRegister(fsIRenderData *pRenderData) | fsIRenderableQuantum | protected |
| renderDo() override | fsIRenderableQuantum | protectedvirtual |
| renderMatrixGet() | fsIRenderable | |
| spriteAdd(fsC3dSprite *p3dSprite) | fsI3dScene | |
| spriteAddDo(fsC3dSprite *p3dSprite)=0 | fsI3dScene | protectedpure virtual |
| spriteRemove(fsC3dSprite *p3dSprite) | fsI3dScene | |
| spriteRemoveDo(fsC3dSprite *p3dSprite)=0 | fsI3dScene | protectedpure virtual |
| ~fsI3dScene() override=default | fsI3dScene | |
| ~fsIRenderable()=default | fsIRenderable | protectedvirtual |
| ~fsIRenderableQuantum() | fsIRenderableQuantum | protectedvirtual |