Fission FSN
Loading...
Searching...
No Matches
fsIAnimatingSprite Member List

This is the complete list of members for fsIAnimatingSprite, including all inherited members.

activeSet(fsBool pVisibility)=0fsIAnimatingSpriteprotectedpure virtual
animatingGet() constfsIAnimatingSprite
animationDataSet(std::shared_ptr< fsIAnimationData > pAnimData)fsIAnimatingSpriteprotected
animationDataSetDo(std::shared_ptr< fsIAnimationData > pAnimData)=0fsIAnimatingSpriteprotectedpure virtual
animationPlay(const fsStr &pAnimation)fsIAnimatingSprite
animationPlayDo(const fsStr &pAnimation)fsIAnimatingSpriteinlineprotectedvirtual
brushGet() constfsIAnimatingSprite
brushGetDo() constfsIAnimatingSpriteprotectedvirtual
colourApplyToSpriteFrames(const fsSColour4B &pColour)=0fsIAnimatingSpriteprotectedpure virtual
colourSet(const fsSColour4B &pColour)fsIRenderable
colourSetDo(const fsSColour4B &pColour) overridefsIAnimatingSpriteprotectedvirtual
currentFrameGet() constfsIAnimatingSprite
currentFrameGetDo() const =0fsIAnimatingSpriteprotectedpure virtual
currentFrameHeightGet() constfsIAnimatingSprite
currentFrameHeightGetDo() const =0fsIAnimatingSpriteprotectedpure virtual
currentFramePosGet() constfsIAnimatingSprite
currentFramePosGetDo() const =0fsIAnimatingSpriteprotectedpure virtual
fsCAnimationDataManager::createAnimationInstance(std::shared_ptr< fsIAnimationData >, fsCSprite *pAnimatingRootSprt)fsIAnimatingSpritefriend
fsIAnimatingSprite(const fsCResourceName &pFileName, fsBool pHitMap, fsCSprite *pAnimatingSpriteRoot)fsIAnimatingSprite
fsIAnimatingSprite(fsCSprite *pAnimatingRootSprt)fsIAnimatingSprite
fsIRenderable()=defaultfsIRenderableprotected
hitTest(const fsPoint &pPoint, fsBool pRequireHitMap) constfsIAnimatingSprite
hitTestDo(const fsPoint &pPoint, fsBool pRequireHitMap) const =0fsIAnimatingSpriteprotectedpure virtual
loopingGet() constfsIAnimatingSprite
loopingGetDo() const =0fsIAnimatingSpriteprotectedpure virtual
mActivefsIAnimatingSpriteprotected
mAnimationRootSprtfsIAnimatingSpriteprotected
matrixApply(const fsAffineMtx2d &pRenderMatrix)fsIRenderable
matrixApplyDo(const fsAffineMtx2d &pRenderMatrix)=0fsIRenderableprotectedpure virtual
mRenderMtxfsIRenderableprotected
render()fsIRenderable
renderDo()=0fsIRenderableprotectedpure virtual
renderMatrixGet()fsIRenderable
reset()fsIAnimatingSprite
resetDo()=0fsIAnimatingSpriteprotectedpure virtual
stop()fsIAnimatingSprite
update(fsS32 pDeltaMS)fsIAnimatingSprite
updateDo(fsS32 pDeltaMS)=0fsIAnimatingSpriteprotectedpure virtual
~fsIAnimatingSprite()fsIAnimatingSpritevirtual
~fsIRenderable()=defaultfsIRenderableprotectedvirtual