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fsIAnimatingSprite Member List
This is the complete list of members for
fsIAnimatingSprite
, including all inherited members.
activeSet
(fsBool pVisibility)=0
fsIAnimatingSprite
protected
pure virtual
animatingGet
() const
fsIAnimatingSprite
animationDataSet
(std::shared_ptr< fsIAnimationData > pAnimData)
fsIAnimatingSprite
protected
animationDataSetDo
(std::shared_ptr< fsIAnimationData > pAnimData)=0
fsIAnimatingSprite
protected
pure virtual
animationPlay
(const fsStr &pAnimation)
fsIAnimatingSprite
animationPlayDo
(const fsStr &pAnimation)
fsIAnimatingSprite
inline
protected
virtual
brushGet
() const
fsIAnimatingSprite
brushGetDo
() const
fsIAnimatingSprite
protected
virtual
colourApplyToSpriteFrames
(const fsSColour4B &pColour)=0
fsIAnimatingSprite
protected
pure virtual
colourSet
(const fsSColour4B &pColour)
fsIRenderable
colourSetDo
(const fsSColour4B &pColour) override
fsIAnimatingSprite
protected
virtual
currentFrameGet
() const
fsIAnimatingSprite
currentFrameGetDo
() const =0
fsIAnimatingSprite
protected
pure virtual
currentFrameHeightGet
() const
fsIAnimatingSprite
currentFrameHeightGetDo
() const =0
fsIAnimatingSprite
protected
pure virtual
currentFramePosGet
() const
fsIAnimatingSprite
currentFramePosGetDo
() const =0
fsIAnimatingSprite
protected
pure virtual
fsCAnimationDataManager::createAnimationInstance
(std::shared_ptr< fsIAnimationData >, fsCSprite *pAnimatingRootSprt)
fsIAnimatingSprite
friend
fsIAnimatingSprite
(const fsCResourceName &pFileName, fsBool pHitMap, fsCSprite *pAnimatingSpriteRoot)
fsIAnimatingSprite
fsIAnimatingSprite
(fsCSprite *pAnimatingRootSprt)
fsIAnimatingSprite
fsIRenderable
()=default
fsIRenderable
protected
hitTest
(const fsPoint &pPoint, fsBool pRequireHitMap) const
fsIAnimatingSprite
hitTestDo
(const fsPoint &pPoint, fsBool pRequireHitMap) const =0
fsIAnimatingSprite
protected
pure virtual
loopingGet
() const
fsIAnimatingSprite
loopingGetDo
() const =0
fsIAnimatingSprite
protected
pure virtual
mActive
fsIAnimatingSprite
protected
mAnimationRootSprt
fsIAnimatingSprite
protected
matrixApply
(const fsAffineMtx2d &pRenderMatrix)
fsIRenderable
matrixApplyDo
(const fsAffineMtx2d &pRenderMatrix)=0
fsIRenderable
protected
pure virtual
mRenderMtx
fsIRenderable
protected
render
()
fsIRenderable
renderDo
()=0
fsIRenderable
protected
pure virtual
renderMatrixGet
()
fsIRenderable
reset
()
fsIAnimatingSprite
resetDo
()=0
fsIAnimatingSprite
protected
pure virtual
stop
()
fsIAnimatingSprite
update
(fsS32 pDeltaMS)
fsIAnimatingSprite
updateDo
(fsS32 pDeltaMS)=0
fsIAnimatingSprite
protected
pure virtual
~fsIAnimatingSprite
()
fsIAnimatingSprite
virtual
~fsIRenderable
()=default
fsIRenderable
protected
virtual
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