#include <fsIAnimatingSprite.h>
◆ fsIAnimatingSprite() [1/2]
◆ fsIAnimatingSprite() [2/2]
| fsIAnimatingSprite::fsIAnimatingSprite |
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fsCSprite * | pAnimatingRootSprt | ) |
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◆ ~fsIAnimatingSprite()
| fsIAnimatingSprite::~fsIAnimatingSprite |
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virtual |
◆ activeSet()
| virtual void fsIAnimatingSprite::activeSet |
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fsBool | pVisibility | ) |
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protectedpure virtual |
◆ animatingGet()
| fsBool fsIAnimatingSprite::animatingGet |
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const |
◆ animationDataSet()
| void fsIAnimatingSprite::animationDataSet |
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std::shared_ptr< fsIAnimationData > | pAnimData | ) |
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protected |
◆ animationDataSetDo()
| virtual void fsIAnimatingSprite::animationDataSetDo |
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std::shared_ptr< fsIAnimationData > | pAnimData | ) |
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protectedpure virtual |
◆ animationPlay()
| void fsIAnimatingSprite::animationPlay |
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const fsStr & | pAnimation | ) |
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◆ animationPlayDo()
| virtual void fsIAnimatingSprite::animationPlayDo |
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const fsStr & | pAnimation | ) |
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inlineprotectedvirtual |
◆ brushGet()
| std::shared_ptr< fsCBrush > fsIAnimatingSprite::brushGet |
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| ) |
const |
◆ brushGetDo()
| std::shared_ptr< fsCBrush > fsIAnimatingSprite::brushGetDo |
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| ) |
const |
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protectedvirtual |
◆ colourApplyToSpriteFrames()
| virtual void fsIAnimatingSprite::colourApplyToSpriteFrames |
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const fsSColour4B & | pColour | ) |
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protectedpure virtual |
◆ colourSetDo()
| void fsIAnimatingSprite::colourSetDo |
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const fsSColour4B & | pColour | ) |
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overrideprotectedvirtual |
◆ currentFrameGet()
| fsS32 fsIAnimatingSprite::currentFrameGet |
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const |
◆ currentFrameGetDo()
| virtual fsS32 fsIAnimatingSprite::currentFrameGetDo |
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const |
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protectedpure virtual |
◆ currentFrameHeightGet()
| fsS32 fsIAnimatingSprite::currentFrameHeightGet |
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const |
◆ currentFrameHeightGetDo()
| virtual fsS32 fsIAnimatingSprite::currentFrameHeightGetDo |
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const |
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protectedpure virtual |
◆ currentFramePosGet()
| fsPoint fsIAnimatingSprite::currentFramePosGet |
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const |
◆ currentFramePosGetDo()
| virtual fsPoint fsIAnimatingSprite::currentFramePosGetDo |
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| ) |
const |
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protectedpure virtual |
◆ hitTest()
◆ hitTestDo()
| virtual fsBool fsIAnimatingSprite::hitTestDo |
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const fsPoint & | pPoint, |
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fsBool | pRequireHitMap ) const |
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protectedpure virtual |
◆ loopingGet()
| fsBool fsIAnimatingSprite::loopingGet |
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const |
◆ loopingGetDo()
| virtual fsBool fsIAnimatingSprite::loopingGetDo |
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const |
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protectedpure virtual |
◆ reset()
| void fsIAnimatingSprite::reset |
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◆ resetDo()
| virtual void fsIAnimatingSprite::resetDo |
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protectedpure virtual |
◆ stop()
| void fsIAnimatingSprite::stop |
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◆ update()
| void fsIAnimatingSprite::update |
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fsS32 | pDeltaMS | ) |
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◆ updateDo()
| virtual void fsIAnimatingSprite::updateDo |
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fsS32 | pDeltaMS | ) |
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protectedpure virtual |
◆ fsCAnimationDataManager::createAnimationInstance
◆ mActive
| fsBool fsIAnimatingSprite::mActive |
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protected |
◆ mAnimationRootSprt
| fsCSprite* fsIAnimatingSprite::mAnimationRootSprt |
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protected |
The documentation for this class was generated from the following files: