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fsNCollision::fsICollisionFixture Class Reference

#include <fsICollisionFixture.h>

Public Member Functions

const fsICollisionShape *const collisionShapeGet () const
fsF32 densityGet () const
fsF32 frictionGet () const
virtual ~fsICollisionFixture ()

Static Public Member Functions

static fsICollisionFixture *const create (fsICollisionShape *const pShape, fsF32 pDensity, fsF32 pFriction)
static void destroy (fsICollisionFixture *const pTrash)

Protected Member Functions

 fsICollisionFixture (fsICollisionShape *const pShape, fsF32 pDensity, fsF32 pFriction)

Constructor & Destructor Documentation

◆ ~fsICollisionFixture()

fsICollisionFixture::~fsICollisionFixture ( )
virtual

◆ fsICollisionFixture()

fsICollisionFixture::fsICollisionFixture ( fsICollisionShape *const pShape,
fsF32 pDensity,
fsF32 pFriction )
protected

Member Function Documentation

◆ collisionShapeGet()

const fsICollisionShape *const fsICollisionFixture::collisionShapeGet ( ) const

◆ create()

fsICollisionFixture *const fsICollisionFixture::create ( fsICollisionShape *const pShape,
fsF32 pDensity,
fsF32 pFriction )
static

◆ densityGet()

fsF32 fsICollisionFixture::densityGet ( ) const

◆ destroy()

void fsICollisionFixture::destroy ( fsICollisionFixture *const pTrash)
static

◆ frictionGet()

fsF32 fsICollisionFixture::frictionGet ( ) const

The documentation for this class was generated from the following files: