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gfCAutoMinigameButtonComponent Member List

This is the complete list of members for gfCAutoMinigameButtonComponent, including all inherited members.

acceptingInputGet() const overridefsCButtonComponentprotectedvirtual
actionSet(const fsCUniqueId &pActionId, const fsStr &pParamStr)fsCButtonComponent
appSceneEntitiesWithComponentOfFamilyType() constfsIComponent
appSceneEntityNamed(const fsStr &pName) constfsIComponent
appSceneFirstEntityWithComponentOfFamilyType() constfsIComponent
brushesReplace(const fsCResourceName &pImageFileName, const fsCResourceName &pDownImageFileName, const fsPoint &pSize)fsCButtonComponent
buttonGuiEntityCreate(const fsStr &pEntityName, const fsCResourceName &pImageFileName, const fsCResourceName &pDownImageFileName)fsCButtonComponent
create(fsCEntity *pParent)gfCAutoMinigameButtonComponentprotectedstatic
defaultSpriteSet()fsCButtonComponentprotected
deserialise()fsIComponent
deserialiseDo()fsIComponentinlineprotectedvirtual
ePRIORITY_DEBUG_MODAL enum valuefsIMessageListener
ePRIORITY_DEBUG_MODAL_BUTTON enum valuefsIMessageListener
ePRIORITY_DEBUG_WINDOW enum valuefsIMessageListener
ePRIORITY_NORMAL enum valuefsIMessageListener
ePRIORITY_SOFTWARE_CURSOR enum valuefsIMessageListener
ePRIORITY_TEXT_ENTRY enum valuefsIMessageListener
eSTATE_EVALUATING_GESTURE_TYPE enum valuefsIGestureHandlingComponentprotected
eSTATE_IN_DRAG_GESTURE enum valuefsIGestureHandlingComponentprotected
eSTATE_IN_PINCH_GESTURE enum valuefsIGestureHandlingComponentprotected
eSTATE_IN_TAP_GESTURE enum valuefsIGestureHandlingComponentprotected
eSTATE_MOUSE_OVER enum valuefsIGestureHandlingComponentprotected
eSTATE_NOT_IN_GESTURE enum valuefsIGestureHandlingComponentprotected
eSTATE_WAITING_FOR_ALL_POINTS_TO_RELEASE enum valuefsIGestureHandlingComponentprotected
finalise()fsIComponent
finaliseDo()fsIComponentinlineprotectedvirtual
fsCButtonComponent(fsCEntity *pParent)fsCButtonComponentprotected
fsCComponentFactory classgfCAutoMinigameButtonComponentfriend
fsIComponent(fsCEntity *pParent)fsIComponentprotected
fsIGestureHandlingComponent(fsCEntity *pParent, fsBool pHandleTaps, fsBool pHandleDragEvent, fsBool pHandlePinchEvents)fsIGestureHandlingComponentprotected
fsIMessageListener(fsS32 pPriority)fsIMessageListenerprotected
fsIMessageListenerComponent(fsCEntity *pParent)fsIMessageListenerComponent
fsIMessageListenerComponent(fsCEntity *pParent, fsS32 pPriority)fsIMessageListenerComponent
gestureReset()fsIGestureHandlingComponentprotected
gestureTypesSet(fsBool pHandleTaps, fsBool pHandleDragEvent, fsBool pHandlePinchEvents)fsIGestureHandlingComponentprotected
gfCAutoMinigameButtonComponent(fsCEntity *pParent)gfCAutoMinigameButtonComponentprotected
grandparentGet() constfsIComponent
highlightSetDo() overridefsCButtonComponentprotectedvirtual
hitTest(const fsPoint &pPos) constfsIGestureHandlingComponent
initialise()fsIComponent
initialiseDo()fsIComponentinlineprotectedvirtual
initialiseFromVariableTable(const fsCVariableTable &pVars)fsIComponent
initialiseFromVariableTableDo(const fsCVariableTable &pVars) overridegfCAutoMinigameButtonComponentprotectedvirtual
inputSteal()fsIMessageListener
inputStealDo()fsIMessageListenerinlineprotectedvirtual
lessThan(const fsIMessageListener *pLHS, const fsIMessageListener *pRHS)fsIMessageListenerstatic
listenersDeregister()fsIMessageListener
listenersDeregisterDo() overridefsIGestureHandlingComponentprotectedvirtual
listenersRegister()fsIMessageListener
listenersRegisterDo() overridefsIGestureHandlingComponentprotectedvirtual
mActionIdfsCButtonComponentprotected
mActionParamfsCButtonComponentprotected
matrixApply()fsIComponent
matrixApplyDo()fsIComponentinlineprotectedvirtual
mBrushfsCButtonComponentprotected
messageProcess(const fsCUniqueId &pMessageType, const fsIMessageDispatcher::sMessageParameters &pParam)fsIMessageListener
messageProcessDo(const fsCUniqueId &pMessageType, const fsIMessageDispatcher::sMessageParameters &pParam) overridefsIGestureHandlingComponentprotectedvirtual
mGesturePointsfsIGestureHandlingComponentprotected
mGestureStatefsIGestureHandlingComponentprotected
mHighlightedfsIGestureHandlingComponentprotected
minigameTypeGet()gfCAutoMinigameButtonComponent
minigameTypeSet(const fsStr &pGameType)gfCAutoMinigameButtonComponent
mMingameLevelKeygfCAutoMinigameButtonComponentstatic
mMingameTypeKeygfCAutoMinigameButtonComponentstatic
mNumPointsDownfsIGestureHandlingComponentprotected
mOverBrushfsCButtonComponentprotected
mPriorityfsIMessageListenerprotected
mSizefsCButtonComponentprotected
mSlidaGameTypeKeygfCAutoMinigameButtonComponentstatic
mSourceArtKeygfCAutoMinigameButtonComponentstatic
mStencilSetKeygfCAutoMinigameButtonComponentstatic
mTypeIdgfCAutoMinigameButtonComponentstatic
onTap(const fsPoint &pTapPos) overridegfCAutoMinigameButtonComponentprotectedvirtual
parentGet() constfsIComponent
postLoad()fsIComponent
postLoadDo()fsIComponentinlineprotectedvirtual
prioritySet(fsS32 pPriority)fsIMessageListener
render()fsIComponent
renderDo()fsIComponentinlineprotectedvirtual
reset()fsIComponent
resetDo()fsIComponentinlineprotectedvirtual
serialise()fsIComponent
serialiseDo()fsIComponentinlineprotectedvirtual
sourceArtGet()gfCAutoMinigameButtonComponent
sourceArtSet(const fsStr &pSourceArt)gfCAutoMinigameButtonComponent
stencilSetGet()gfCAutoMinigameButtonComponent
stencilSetSet(const fsStr &pStencilSet)gfCAutoMinigameButtonComponent
stolenInputDo()fsIGestureHandlingComponentprotectedvirtual
textButtonGuiEntityCreate(const fsStr &pEntityName, const fsCResourceName &pImageFileName, const fsCResourceName &pDownImageFileName, const fsStr &pText, fsIFont *pFont)fsCButtonComponent
update(fsS32 pDeltaMs)fsIComponent
updateDo(fsS32 pDeltaMs)fsIComponentinlineprotectedvirtual
~fsCButtonComponent()fsCButtonComponentprotectedvirtual
~fsIComponent()fsIComponentprotectedvirtual
~fsIGestureHandlingComponent()fsIGestureHandlingComponentprotectedvirtual
~fsIMessageListener()fsIMessageListenerprotectedvirtual
~fsIMessageListenerComponent()fsIMessageListenerComponentvirtual
~gfCAutoMinigameButtonComponent()gfCAutoMinigameButtonComponentvirtual