#include <gfCAutoMinigameButtonComponent.h>
|
| fsStr | stencilSetGet () |
| fsStr | minigameTypeGet () |
| fsStr | sourceArtGet () |
| void | stencilSetSet (const fsStr &pStencilSet) |
| void | minigameTypeSet (const fsStr &pGameType) |
| void | sourceArtSet (const fsStr &pSourceArt) |
| virtual | ~gfCAutoMinigameButtonComponent () |
| void | brushesReplace (const fsCResourceName &pImageFileName, const fsCResourceName &pDownImageFileName, const fsPoint &pSize) |
| void | actionSet (const fsCUniqueId &pActionId, const fsStr &pParamStr) |
| fsCEntity * | buttonGuiEntityCreate (const fsStr &pEntityName, const fsCResourceName &pImageFileName, const fsCResourceName &pDownImageFileName) |
| fsCEntity * | textButtonGuiEntityCreate (const fsStr &pEntityName, const fsCResourceName &pImageFileName, const fsCResourceName &pDownImageFileName, const fsStr &pText, fsIFont *pFont) |
| Public Member Functions inherited from fsIGestureHandlingComponent |
| fsBool | hitTest (const fsPoint &pPos) const |
| | fsIMessageListenerComponent (fsCEntity *pParent) |
| | fsIMessageListenerComponent (fsCEntity *pParent, fsS32 pPriority) |
| virtual | ~fsIMessageListenerComponent () |
| template<typename TInterface> |
| std::vector< fsCEntity * > | appSceneEntitiesWithComponentOfFamilyType () const |
| template<typename TInterface> |
| fsCEntity * | appSceneFirstEntityWithComponentOfFamilyType () const |
| fsCEntity * | appSceneEntityNamed (const fsStr &pName) const |
| void | reset () |
| void | update (fsS32 pDeltaMs) |
| void | render () |
| void | matrixApply () |
| void | postLoad () |
| void | deserialise () |
| void | serialise () |
| void | initialiseFromVariableTable (const fsCVariableTable &pVars) |
| void | initialise () |
| void | finalise () |
| fsCEntity * | parentGet () const |
| fsCEntity * | grandparentGet () const |
| void | listenersRegister () |
| void | listenersDeregister () |
| void | prioritySet (fsS32 pPriority) |
| fsBool | messageProcess (const fsCUniqueId &pMessageType, const fsIMessageDispatcher::sMessageParameters &pParam) |
| void | inputSteal () |
|
| enum | {
ePRIORITY_NORMAL = 0
, ePRIORITY_DEBUG_WINDOW
, ePRIORITY_SOFTWARE_CURSOR
, ePRIORITY_TEXT_ENTRY
,
ePRIORITY_DEBUG_MODAL
, ePRIORITY_DEBUG_MODAL_BUTTON
} |
| static fsBool | lessThan (const fsIMessageListener *pLHS, const fsIMessageListener *pRHS) |
| Protected Types inherited from fsIGestureHandlingComponent |
| enum | {
eSTATE_NOT_IN_GESTURE = 0
, eSTATE_MOUSE_OVER
, eSTATE_EVALUATING_GESTURE_TYPE
, eSTATE_IN_TAP_GESTURE
,
eSTATE_IN_DRAG_GESTURE
, eSTATE_IN_PINCH_GESTURE
, eSTATE_WAITING_FOR_ALL_POINTS_TO_RELEASE
} |
| fsPoint | mSize |
| std::shared_ptr< fsCBrush > | mBrush |
| std::shared_ptr< fsCBrush > | mOverBrush |
| fsCUniqueId | mActionId |
| sButtonEventMsgParam | mActionParam |
| Protected Attributes inherited from fsIGestureHandlingComponent |
| std::vector< sGesturePoint > | mGesturePoints |
| fsS32 | mGestureState |
| fsS32 | mNumPointsDown |
| fsBool | mHighlighted |
| fsS32 | mPriority |
◆ ~gfCAutoMinigameButtonComponent()
| gfCAutoMinigameButtonComponent::~gfCAutoMinigameButtonComponent |
( |
| ) |
|
|
virtual |
◆ gfCAutoMinigameButtonComponent()
| gfCAutoMinigameButtonComponent::gfCAutoMinigameButtonComponent |
( |
fsCEntity * | pParent | ) |
|
|
protected |
◆ create()
◆ initialiseFromVariableTableDo()
| void gfCAutoMinigameButtonComponent::initialiseFromVariableTableDo |
( |
const fsCVariableTable & | pVars | ) |
|
|
overrideprotectedvirtual |
◆ minigameTypeGet()
| fsStr gfCAutoMinigameButtonComponent::minigameTypeGet |
( |
| ) |
|
◆ minigameTypeSet()
| void gfCAutoMinigameButtonComponent::minigameTypeSet |
( |
const fsStr & | pGameType | ) |
|
◆ onTap()
| void gfCAutoMinigameButtonComponent::onTap |
( |
const fsPoint & | pTapPos | ) |
|
|
overrideprotectedvirtual |
◆ sourceArtGet()
| fsStr gfCAutoMinigameButtonComponent::sourceArtGet |
( |
| ) |
|
◆ sourceArtSet()
| void gfCAutoMinigameButtonComponent::sourceArtSet |
( |
const fsStr & | pSourceArt | ) |
|
◆ stencilSetGet()
| fsStr gfCAutoMinigameButtonComponent::stencilSetGet |
( |
| ) |
|
◆ stencilSetSet()
| void gfCAutoMinigameButtonComponent::stencilSetSet |
( |
const fsStr & | pStencilSet | ) |
|
◆ fsCComponentFactory
◆ mMingameLevelKey
| const fsStr gfCAutoMinigameButtonComponent::mMingameLevelKey |
|
static |
◆ mMingameTypeKey
| const fsStr gfCAutoMinigameButtonComponent::mMingameTypeKey |
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static |
◆ mSlidaGameTypeKey
| const fsStr gfCAutoMinigameButtonComponent::mSlidaGameTypeKey |
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static |
◆ mSourceArtKey
| const fsStr gfCAutoMinigameButtonComponent::mSourceArtKey |
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static |
◆ mStencilSetKey
| const fsStr gfCAutoMinigameButtonComponent::mStencilSetKey |
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static |
◆ mTypeId
| const fsCUniqueId gfCAutoMinigameButtonComponent::mTypeId |
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static |
The documentation for this class was generated from the following files: