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| fsU32 | fsNBgfx2d::resetFlagsGet () |
| fsS32 | fsNBgfx2d::targetFpsGet () |
| void | fsNBgfx2d::initialise () |
| void | fsNBgfx2d::uninitialise () |
| bgfx::TextureHandle | fsNBgfx2d::whiteTextureGet () |
| fsU32 | fsNBgfx2d::abgrGet (fsU8 pR, fsU8 pG, fsU8 pB, fsU8 pA) |
| void | fsNBgfx2d::quadSubmit (const fsF32 *const pModelMtx, bgfx::TextureHandle pTexture, fsU32 pSamplerFlags, fsF32 pX, fsF32 pY, fsF32 pW, fsF32 pH, fsF32 pU0, fsF32 pV0, fsF32 pU1, fsF32 pV1, fsU32 pColourAbgr) |
| void | fsNBgfx2d::batchQuad (const fsF32 *const pModelMtx, bgfx::TextureHandle pTexture, fsU32 pSamplerFlags, fsF32 pX, fsF32 pY, fsF32 pW, fsF32 pH, fsF32 pU0, fsF32 pV0, fsF32 pU1, fsF32 pV1, fsU32 pColourAbgr) |
| void | fsNBgfx2d::batchFlush () |
| void | fsNBgfx2d::lineStripSubmit (const fsF32 *const pModelMtx, const std::vector< fsVec2d > &pVerts, fsU32 pColourAbgr) |