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fsCBgfx2d.h File Reference
#include <vector>
#include <bgfx/bgfx.h>
#include <fsCore/fsBaseTypes.h>
#include <fsCore/fsVec2d.h>
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Classes

struct  fsNBgfx2d::fsSVertex2d

Namespaces

namespace  fsNBgfx2d

Functions

void fsNBgfx2d::initialise ()
void fsNBgfx2d::uninitialise ()
fsU32 fsNBgfx2d::resetFlagsGet ()
fsS32 fsNBgfx2d::targetFpsGet ()
bgfx::TextureHandle fsNBgfx2d::whiteTextureGet ()
fsU32 fsNBgfx2d::abgrGet (fsU8 pR, fsU8 pG, fsU8 pB, fsU8 pA)
void fsNBgfx2d::quadSubmit (const fsF32 *const pModelMtx, bgfx::TextureHandle pTexture, fsU32 pSamplerFlags, fsF32 pX, fsF32 pY, fsF32 pW, fsF32 pH, fsF32 pU0, fsF32 pV0, fsF32 pU1, fsF32 pV1, fsU32 pColourAbgr)
void fsNBgfx2d::lineStripSubmit (const fsF32 *const pModelMtx, const std::vector< fsVec2d > &pVerts, fsU32 pColourAbgr)
void fsNBgfx2d::batchQuad (const fsF32 *const pModelMtx, bgfx::TextureHandle pTexture, fsU32 pSamplerFlags, fsF32 pX, fsF32 pY, fsF32 pW, fsF32 pH, fsF32 pU0, fsF32 pV0, fsF32 pU1, fsF32 pV1, fsU32 pColourAbgr)
void fsNBgfx2d::batchFlush ()