Fission FSN
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fsC3dScene Member List

This is the complete list of members for fsC3dScene, including all inherited members.

cameraSet(fsC3dCamera *pCamera)fsI3dScene
cameraSetDo(fsC3dCamera *pCamera) overridefsC3dSceneprotectedvirtual
cameraSetDo(fsC3dCamera *pCamera) overridefsC3dSceneprotectedvirtual
cameraSetDo(fsC3dCamera *pCamera) overridefsC3dSceneprotectedvirtual
colourSet(const fsSColour4B &pColour)fsIRenderable
colourSetDo(const fsSColour4B &pColour) overridefsIRenderableQuantumprotectedvirtual
create()fsC3dScenestatic
create()fsC3dScenestatic
create()fsC3dScenestatic
fsC3dScene()fsC3dSceneprotected
fsC3dScene()fsC3dSceneprotected
fsC3dScene()fsC3dSceneprotected
fsI3dScene classfsC3dScenefriend
fsIRenderable()=defaultfsIRenderableprotected
fsIRenderableQuantum()fsIRenderableQuantumprotected
fsTPickCallback typedeffsI3dScene
ligthtAdd(fsI3dLight *pLight)fsI3dScene
ligthtAddDo(fsI3dLight *pLight) overridefsC3dSceneprotectedvirtual
ligthtAddDo(fsI3dLight *pLight) overridefsC3dSceneprotectedvirtual
ligthtAddDo(fsI3dLight *pLight) overridefsC3dSceneprotectedvirtual
ligthtRemove(fsI3dLight *pLight)fsI3dScene
ligthtRemoveDo(fsI3dLight *pLight) overridefsC3dSceneprotectedvirtual
ligthtRemoveDo(fsI3dLight *pLight) overridefsC3dSceneprotectedvirtual
ligthtRemoveDo(fsI3dLight *pLight) overridefsC3dSceneprotectedvirtual
matrixApply(const fsAffineMtx2d &pRenderMatrix)fsIRenderable
mRenderMtxfsIRenderableprotected
pick(const fsPoint &pScreenPos, fsTPickCallback pPickCallback)fsI3dScene
pickDo(const fsPoint &pScreenPos, fsTPickCallback pPickCallback) overridefsC3dSceneprotectedvirtual
pickDo(const fsPoint &pScreenPos, fsTPickCallback pPickCallback) overridefsC3dSceneprotectedvirtual
pickDo(const fsPoint &pScreenPos, fsTPickCallback pPickCallback) overridefsC3dSceneprotectedvirtual
render()fsIRenderable
renderDataGet() const overridefsC3dSceneprotectedvirtual
renderDataGet() const overridefsC3dSceneprotectedvirtual
renderDataGet() const overridefsC3dSceneprotectedvirtual
renderDataRegister(fsIRenderData *pRenderData)fsIRenderableQuantumprotected
renderDo() overridefsIRenderableQuantumprotectedvirtual
renderMatrixGet()fsIRenderable
spriteAdd(fsC3dSprite *p3dSprite)fsI3dScene
spriteAddDo(fsC3dSprite *p3dSprite) overridefsC3dSceneprotectedvirtual
spriteAddDo(fsC3dSprite *p3dSprite) overridefsC3dSceneprotectedvirtual
spriteAddDo(fsC3dSprite *p3dSprite) overridefsC3dSceneprotectedvirtual
spriteRemove(fsC3dSprite *p3dSprite)fsI3dScene
spriteRemoveDo(fsC3dSprite *p3dSprite) overridefsC3dSceneprotectedvirtual
spriteRemoveDo(fsC3dSprite *p3dSprite) overridefsC3dSceneprotectedvirtual
spriteRemoveDo(fsC3dSprite *p3dSprite) overridefsC3dSceneprotectedvirtual
update(fsS32 pDeltaMS)fsC3dScene
update(fsS32 pDeltaMS)fsC3dScene
update(fsS32 pDeltaMS)fsC3dScene
~fsC3dScene() override=defaultfsC3dScene
~fsC3dScene() override=defaultfsC3dScene
~fsC3dScene() override=defaultfsC3dScene
~fsI3dScene() override=defaultfsI3dScene
~fsIRenderable()=defaultfsIRenderableprotectedvirtual
~fsIRenderableQuantum()fsIRenderableQuantumprotectedvirtual