#include <fsC3dScene.h>
◆ ~fsC3dScene() [1/3]
| fsC3dScene::~fsC3dScene |
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overridedefault |
◆ fsC3dScene() [1/3]
| fsC3dScene::fsC3dScene |
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protected |
◆ ~fsC3dScene() [2/3]
| fsC3dScene::~fsC3dScene |
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overridedefault |
◆ fsC3dScene() [2/3]
| fsC3dScene::fsC3dScene |
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protected |
◆ ~fsC3dScene() [3/3]
| fsC3dScene::~fsC3dScene |
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overridedefault |
◆ fsC3dScene() [3/3]
| fsC3dScene::fsC3dScene |
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protected |
◆ cameraSetDo() [1/3]
◆ cameraSetDo() [2/3]
◆ cameraSetDo() [3/3]
◆ create() [1/3]
| std::shared_ptr< fsC3dScene > fsC3dScene::create |
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static |
◆ create() [2/3]
| std::shared_ptr< fsC3dScene > fsC3dScene::create |
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static |
◆ create() [3/3]
| std::shared_ptr< fsC3dScene > fsC3dScene::create |
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static |
◆ ligthtAddDo() [1/3]
| void fsC3dScene::ligthtAddDo |
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fsI3dLight * | pLight | ) |
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overrideprotectedvirtual |
◆ ligthtAddDo() [2/3]
| void fsC3dScene::ligthtAddDo |
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fsI3dLight * | pLight | ) |
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overrideprotectedvirtual |
◆ ligthtAddDo() [3/3]
| void fsC3dScene::ligthtAddDo |
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fsI3dLight * | pLight | ) |
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overrideprotectedvirtual |
◆ ligthtRemoveDo() [1/3]
| void fsC3dScene::ligthtRemoveDo |
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fsI3dLight * | pLight | ) |
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overrideprotectedvirtual |
◆ ligthtRemoveDo() [2/3]
| void fsC3dScene::ligthtRemoveDo |
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fsI3dLight * | pLight | ) |
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overrideprotectedvirtual |
◆ ligthtRemoveDo() [3/3]
| void fsC3dScene::ligthtRemoveDo |
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fsI3dLight * | pLight | ) |
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overrideprotectedvirtual |
◆ pickDo() [1/3]
◆ pickDo() [2/3]
◆ pickDo() [3/3]
◆ renderDataGet() [1/3]
◆ renderDataGet() [2/3]
◆ renderDataGet() [3/3]
◆ spriteAddDo() [1/3]
| void fsC3dScene::spriteAddDo |
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fsC3dSprite * | p3dSprite | ) |
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overrideprotectedvirtual |
◆ spriteAddDo() [2/3]
| void fsC3dScene::spriteAddDo |
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fsC3dSprite * | p3dSprite | ) |
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overrideprotectedvirtual |
◆ spriteAddDo() [3/3]
| void fsC3dScene::spriteAddDo |
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fsC3dSprite * | p3dSprite | ) |
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overrideprotectedvirtual |
◆ spriteRemoveDo() [1/3]
| void fsC3dScene::spriteRemoveDo |
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fsC3dSprite * | p3dSprite | ) |
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overrideprotectedvirtual |
◆ spriteRemoveDo() [2/3]
| void fsC3dScene::spriteRemoveDo |
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fsC3dSprite * | p3dSprite | ) |
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overrideprotectedvirtual |
◆ spriteRemoveDo() [3/3]
| void fsC3dScene::spriteRemoveDo |
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fsC3dSprite * | p3dSprite | ) |
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overrideprotectedvirtual |
◆ update() [1/3]
| void fsC3dScene::update |
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fsS32 | pDeltaMS | ) |
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◆ update() [2/3]
| void fsC3dScene::update |
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fsS32 | pDeltaMS | ) |
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◆ update() [3/3]
| void fsC3dScene::update |
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fsS32 | pDeltaMS | ) |
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◆ fsI3dScene
The documentation for this class was generated from the following files:
- /home/runner/work/fission/fission/libs/fs3d/impl/axmol/fsC3dScene.h
- /home/runner/work/fission/fission/libs/fs3d/impl/cocos2d-x/fsC3dScene.h
- /home/runner/work/fission/fission/libs/fs3d/impl/raylib/fsC3dScene.h
- /home/runner/work/fission/fission/libs/fs3d/impl/axmol/fsC3dScene.cpp
- /home/runner/work/fission/fission/libs/fs3d/impl/cocos2d-x/fsC3dScene.cpp
- /home/runner/work/fission/fission/libs/fs3d/impl/raylib/fsC3dScene.cpp