#include <fsCAppCoreMain.h>
◆ fsCAppCoreMain() [1/3]
◆ fsCAppCoreMain() [2/3]
◆ fsCAppCoreMain() [3/3]
| fsCAppCoreMain::fsCAppCoreMain |
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◆ ~fsCAppCoreMain()
| fsCAppCoreMain::~fsCAppCoreMain |
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◆ animationManagerGet()
◆ appOverlayEntityNamed()
| fsCEntity * fsCAppCoreMain::appOverlayEntityNamed |
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const fsStr & | pName | ) |
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◆ appOverlaySceneGet()
| fsIScene * fsCAppCoreMain::appOverlaySceneGet |
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◆ appRunningTimeGet()
| fsS32 fsCAppCoreMain::appRunningTimeGet |
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◆ appSceneCreate()
| void fsCAppCoreMain::appSceneCreate |
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◆ childAddToAppOverlay()
| void fsCAppCoreMain::childAddToAppOverlay |
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fsINode * | pChild | ) |
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◆ childAddToAppScene()
| void fsCAppCoreMain::childAddToAppScene |
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fsINode * | pChild | ) |
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◆ clearRenderToTexture()
| void fsCAppCoreMain::clearRenderToTexture |
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◆ componentFactoryGet()
◆ componentFactorySet()
| void fsCAppCoreMain::componentFactorySet |
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std::shared_ptr< fsCComponentFactory > | pComponentFactory | ) |
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◆ create()
| void fsCAppCoreMain::create |
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◆ cursorPosSet()
| void fsCAppCoreMain::cursorPosSet |
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const fsVec2d & | pPos | ) |
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◆ debugGuiCreate()
| virtual void fsCAppCoreMain::debugGuiCreate |
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inlineprotectedvirtual |
◆ destroy()
| void fsCAppCoreMain::destroy |
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◆ displayGet()
◆ entityFactoryGet()
◆ entityFactorySet()
| void fsCAppCoreMain::entityFactorySet |
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std::shared_ptr< fsCEntityFactory > | pEntityFactory | ) |
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◆ factoriesCreateDo()
| void fsCAppCoreMain::factoriesCreateDo |
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◆ fadeCheatModeSet()
| void fsCAppCoreMain::fadeCheatModeSet |
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fsBool | pSet | ) |
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◆ fadeIn()
| void fsCAppCoreMain::fadeIn |
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◆ fadeOut()
| void fsCAppCoreMain::fadeOut |
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◆ hardwareGet()
◆ initialise()
| void fsCAppCoreMain::initialise |
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◆ initialiseDo()
| virtual void fsCAppCoreMain::initialiseDo |
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◆ instanceGet()
◆ launcherRunning()
| fsBool fsCAppCoreMain::launcherRunning |
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◆ launcherRunningDo()
| virtual fsBool fsCAppCoreMain::launcherRunningDo |
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inlineprotectedvirtual |
◆ localeGet()
◆ messageDispatchersCreateDo()
| virtual void fsCAppCoreMain::messageDispatchersCreateDo |
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inlineprotectedvirtual |
◆ messageDispatchersDestroyDo()
| virtual void fsCAppCoreMain::messageDispatchersDestroyDo |
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inlineprotectedvirtual |
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ particleDataManagerGet()
◆ postInitialiseDo()
| void fsCAppCoreMain::postInitialiseDo |
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◆ postUninitialiseDo()
| virtual void fsCAppCoreMain::postUninitialiseDo |
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inlineprotectedvirtual |
◆ preInitialiseDo()
| virtual void fsCAppCoreMain::preInitialiseDo |
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inlineprotectedvirtual |
◆ preUninitialiseDo()
| virtual void fsCAppCoreMain::preUninitialiseDo |
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inlineprotectedvirtual |
◆ profileManagerCreateDo()
| void fsCAppCoreMain::profileManagerCreateDo |
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◆ quitTheAppSet()
| void fsCAppCoreMain::quitTheAppSet |
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fsBool | pQuit | ) |
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◆ render()
| void fsCAppCoreMain::render |
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◆ sceneGet()
| fsIScene * fsCAppCoreMain::sceneGet |
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◆ sceneRootGet()
| fsCEntity * fsCAppCoreMain::sceneRootGet |
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◆ setRenderToTexture()
| void fsCAppCoreMain::setRenderToTexture |
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◆ settingsGet()
◆ stateSave()
| void fsCAppCoreMain::stateSave |
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◆ stateSaveDo()
| virtual void fsCAppCoreMain::stateSaveDo |
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◆ timeStepGet()
| fsF32 fsCAppCoreMain::timeStepGet |
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◆ timeStepSet()
| void fsCAppCoreMain::timeStepSet |
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fsF32 | pVal | ) |
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◆ uninitialise()
| void fsCAppCoreMain::uninitialise |
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◆ uninitialiseDo()
| virtual void fsCAppCoreMain::uninitialiseDo |
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◆ update()
◆ updateDo()
| void fsCAppCoreMain::updateDo |
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fsS32 | pDeltaMs | ) |
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◆ mInstance
◆ mRootEntityName
| const fsStr fsCAppCoreMain::mRootEntityName {"sceneRootEntity"} |
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The documentation for this class was generated from the following files: