#include <fsILevelBasedAppCoreMain.h>
◆ fsILevelBasedAppCoreMain()
| fsILevelBasedAppCoreMain::fsILevelBasedAppCoreMain |
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◆ ~fsILevelBasedAppCoreMain()
| fsILevelBasedAppCoreMain::~fsILevelBasedAppCoreMain |
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◆ chapterClear()
| void fsILevelBasedAppCoreMain::chapterClear |
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◆ chapterEnable()
| void fsILevelBasedAppCoreMain::chapterEnable |
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◆ chapterFolderGet()
| fsStr fsILevelBasedAppCoreMain::chapterFolderGet |
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◆ chapterLoaderEnable()
| void fsILevelBasedAppCoreMain::chapterLoaderEnable |
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◆ chaptersGet()
| std::vector< fsStr > fsILevelBasedAppCoreMain::chaptersGet |
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◆ chaptersLocate()
| void fsILevelBasedAppCoreMain::chaptersLocate |
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◆ collectorsEditionContent()
| fsBool fsILevelBasedAppCoreMain::collectorsEditionContent |
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const fsStr & | pLevelName | ) |
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◆ currentLevelNameGet()
| fsStr fsILevelBasedAppCoreMain::currentLevelNameGet |
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◆ currentSubSceneGet()
◆ currLevelPosGet()
| fsS32 fsILevelBasedAppCoreMain::currLevelPosGet |
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◆ firstLocationGet()
| const fsStr & fsILevelBasedAppCoreMain::firstLocationGet |
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◆ gameContinue()
| void fsILevelBasedAppCoreMain::gameContinue |
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◆ gameSingleLevel()
| void fsILevelBasedAppCoreMain::gameSingleLevel |
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◆ instanceGet()
◆ levelCompleteSet()
| void fsILevelBasedAppCoreMain::levelCompleteSet |
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◆ levelCountGet()
| fsS32 fsILevelBasedAppCoreMain::levelCountGet |
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◆ levelSettingsGet()
◆ newGameStart()
| void fsILevelBasedAppCoreMain::newGameStart |
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◆ nextLocationGet() [1/2]
| fsStr fsILevelBasedAppCoreMain::nextLocationGet |
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◆ nextLocationGet() [2/2]
| fsStr fsILevelBasedAppCoreMain::nextLocationGet |
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const fsStr & | pCurrentLocation | ) |
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◆ nextLocationInitialise()
| void fsILevelBasedAppCoreMain::nextLocationInitialise |
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◆ nextLocationInitialiseDo()
| virtual void fsILevelBasedAppCoreMain::nextLocationInitialiseDo |
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const fsStr & | pLevelName | ) |
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◆ nextLocationReady()
| fsBool fsILevelBasedAppCoreMain::nextLocationReady |
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◆ nextLocationSet()
| void fsILevelBasedAppCoreMain::nextLocationSet |
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const fsStr & | pNextLevelName | ) |
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◆ postInitialiseDo()
| void fsILevelBasedAppCoreMain::postInitialiseDo |
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overrideprotectedvirtual |
◆ quitToMenuSet()
| void fsILevelBasedAppCoreMain::quitToMenuSet |
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◆ rawSequenceGet()
| const std::vector< fsStr > & fsILevelBasedAppCoreMain::rawSequenceGet |
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◆ runningOrderCreate()
| virtual void fsILevelBasedAppCoreMain::runningOrderCreate |
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pure virtual |
◆ runningOrderReplace()
| virtual void fsILevelBasedAppCoreMain::runningOrderReplace |
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const std::vector< fsStr > | pNewOrder | ) |
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◆ sceneFolderGet()
| fsStr fsILevelBasedAppCoreMain::sceneFolderGet |
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◆ scenesFolderGet()
| fsStr fsILevelBasedAppCoreMain::scenesFolderGet |
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◆ subScenesStore()
| void fsILevelBasedAppCoreMain::subScenesStore |
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◆ gfCDebugJustCollectablesView
◆ mCurrentChapter
| fsStr fsILevelBasedAppCoreMain::mCurrentChapter |
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◆ mCurrentLevelName
| fsStr fsILevelBasedAppCoreMain::mCurrentLevelName |
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◆ mLevelEntitiesCreatedMsg
| const fsCUniqueId fsILevelBasedAppCoreMain::mLevelEntitiesCreatedMsg |
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◆ mLevelInitialisedMsg
| const fsCUniqueId fsILevelBasedAppCoreMain::mLevelInitialisedMsg |
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◆ mLevelPostResetMsg
| const fsCUniqueId fsILevelBasedAppCoreMain::mLevelPostResetMsg |
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◆ mRunningOrder
The documentation for this class was generated from the following files: