#include <fsICollisionWorld.h>
◆ TCollisionCallback
| typedef void(* fsNCollision::fsICollisionWorld::TCollisionCallback) (fsSCollisionData pData, void *const pCaller) |
◆ fsICollisionWorld()
| fsICollisionWorld::fsICollisionWorld |
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protected |
◆ ~fsICollisionWorld()
| fsICollisionWorld::~fsICollisionWorld |
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protectedvirtual |
◆ collisionCallbackRegister()
| void fsICollisionWorld::collisionCallbackRegister |
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TCollisionCallback const | pHandler, |
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void * | pCaller ) |
◆ create()
| void fsICollisionWorld::create |
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static |
◆ destroy()
| void fsICollisionWorld::destroy |
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static |
◆ dynamicBodyCreate()
◆ dynamicBodyDestroy()
| virtual void fsNCollision::fsICollisionWorld::dynamicBodyDestroy |
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fsICollisionBody *const | pBody | ) |
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pure virtual |
◆ instanceGet()
◆ render()
| void fsICollisionWorld::render |
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◆ renderDo()
| virtual void fsNCollision::fsICollisionWorld::renderDo |
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protectedpure virtual |
◆ scaleFactorGet()
| fsF32 fsICollisionWorld::scaleFactorGet |
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const |
◆ scaleFactorGetDo()
| virtual fsF32 fsNCollision::fsICollisionWorld::scaleFactorGetDo |
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const |
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protectedpure virtual |
◆ update()
| void fsICollisionWorld::update |
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◆ updateDo()
| virtual void fsNCollision::fsICollisionWorld::updateDo |
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protectedpure virtual |
◆ fsCComponentFactory
◆ mCallbackHandlers
The documentation for this class was generated from the following files: