Fission FSN
Loading...
Searching...
No Matches
gfCJigsawMinigameComponent Member List

This is the complete list of members for gfCJigsawMinigameComponent, including all inherited members.

acceptingInputGet() const overridegfCJigsawMinigameComponentprotectedvirtual
activePickAndPlaceStartPiece() constgfCJigsawMinigameComponent
appSceneEntitiesWithComponentOfFamilyType() constfsIComponent
appSceneEntityNamed(const fsStr &pName) constfsIComponent
appSceneFirstEntityWithComponentOfFamilyType() constfsIComponent
bordersRegister(fsS32 pTop, fsS32 pBottom)gfCJigsawMinigameComponent
completedGet() constgfIMinigameComponent
completionStateUpdate(fsBool pComplete, fsBool pCreateEffect)gfIMinigameComponentprotected
create(fsCEntity *pParent)gfCJigsawMinigameComponentprotectedstatic
cut(std::shared_ptr< fsCBrush > pTexture, gfIStencil *pStencil)gfCJigsawMinigameComponent
deserialise()fsIComponent
deserialiseDo() overridegfCJigsawMinigameComponentprotectedvirtual
edgePiecesOnlyToggle()gfCJigsawMinigameComponentstatic
ePRIORITY_DEBUG_MODAL enum valuefsIMessageListener
ePRIORITY_DEBUG_MODAL_BUTTON enum valuefsIMessageListener
ePRIORITY_DEBUG_WINDOW enum valuefsIMessageListener
ePRIORITY_NORMAL enum valuefsIMessageListener
ePRIORITY_SOFTWARE_CURSOR enum valuefsIMessageListener
ePRIORITY_TEXT_ENTRY enum valuefsIMessageListener
eSTATE_EVALUATING_GESTURE_TYPE enum valuefsIGestureHandlingComponentprotected
eSTATE_IN_DRAG_GESTURE enum valuefsIGestureHandlingComponentprotected
eSTATE_IN_PINCH_GESTURE enum valuefsIGestureHandlingComponentprotected
eSTATE_IN_TAP_GESTURE enum valuefsIGestureHandlingComponentprotected
eSTATE_MOUSE_OVER enum valuefsIGestureHandlingComponentprotected
eSTATE_NOT_IN_GESTURE enum valuefsIGestureHandlingComponentprotected
eSTATE_WAITING_FOR_ALL_POINTS_TO_RELEASE enum valuefsIGestureHandlingComponentprotected
finalise()fsIComponent
finaliseDo()fsIComponentinlineprotectedvirtual
fsCComponentFactory classgfCJigsawMinigameComponentfriend
fsIComponent(fsCEntity *pParent)fsIComponentprotected
fsIGestureHandlingComponent(fsCEntity *pParent, fsBool pHandleTaps, fsBool pHandleDragEvent, fsBool pHandlePinchEvents)fsIGestureHandlingComponentprotected
fsIMessageListener(fsS32 pPriority)fsIMessageListenerprotected
fsIMessageListenerComponent(fsCEntity *pParent)fsIMessageListenerComponent
fsIMessageListenerComponent(fsCEntity *pParent, fsS32 pPriority)fsIMessageListenerComponent
gameLogicSet(gfCJigsawLogicComponent *const pParentLogic)gfCJigsawMinigameComponent
gestureReset()fsIGestureHandlingComponentprotected
gestureTypesSet(fsBool pHandleTaps, fsBool pHandleDragEvent, fsBool pHandlePinchEvents)fsIGestureHandlingComponentprotected
gfCDrawOrderControllerComponent classgfCJigsawMinigameComponentfriend
gfCDrawOrderStateComponent classgfCJigsawMinigameComponentfriend
gfCJigsawCluster classgfCJigsawMinigameComponentfriend
gfCJigsawComponentCutter classgfCJigsawMinigameComponentfriend
gfCJigsawMinigameComponent(fsCEntity *pParent)gfCJigsawMinigameComponentprotected
gfIMinigameComponent(fsCEntity *pParent, fsBool pHandleTaps, fsBool pHandleDragEvent, fsBool pHandlePinchEvents)gfIMinigameComponentprotected
gfIMinigameComponent(fsCEntity *pParent)gfIMinigameComponentprotected
grandparentGet() constfsIComponent
hintDo() overridegfCJigsawMinigameComponentvirtual
hintPieceAndHomeSlot()gfCJigsawMinigameComponent
hitTest(const fsPoint &pPos) constfsIGestureHandlingComponent
indexCalculate()gfIMinigameComponentprotected
initialise(const fsCVariableTable &pVars)gfIMinigameComponent
fsIGestureHandlingComponent::initialise()fsIComponent
initialiseDo(const fsCVariableTable &pVars) overridegfCJigsawMinigameComponentprotectedvirtual
fsIGestureHandlingComponent::initialiseDo()fsIComponentinlineprotectedvirtual
initialiseFromVariableTable(const fsCVariableTable &pVars)fsIComponent
initialiseFromVariableTableDo(const fsCVariableTable &pVars)fsIComponentprotectedvirtual
inputSteal()fsIMessageListener
inputStealDo()fsIMessageListenerinlineprotectedvirtual
isActiveGet() constgfIMinigameHintableinlinevirtual
isHintableGet() const overridegfCJigsawMinigameComponentvirtual
lessThan(const fsIMessageListener *pLHS, const fsIMessageListener *pRHS)fsIMessageListenerstatic
link(fsCEntity *pParent)gfCJigsawMinigameComponent
listenersDeregister()fsIMessageListener
listenersDeregisterDo() overridegfCJigsawMinigameComponentprotectedvirtual
listenersRegister()fsIMessageListener
listenersRegisterDo() overridegfCJigsawMinigameComponentprotectedvirtual
matrixApply()fsIComponent
matrixApplyDo()fsIComponentinlineprotectedvirtual
mEntityPrefixgfCJigsawMinigameComponentstatic
messageProcess(const fsCUniqueId &pMessageType, const fsIMessageDispatcher::sMessageParameters &pParam)fsIMessageListener
messageProcessDo(const fsCUniqueId &pMessageType, const fsIMessageDispatcher::sMessageParameters &pParam) overridegfCJigsawMinigameComponentprotectedvirtual
mGesturePointsfsIGestureHandlingComponentprotected
mGestureStatefsIGestureHandlingComponentprotected
mHighlightedfsIGestureHandlingComponentprotected
mHomePositionThresholdgfCJigsawMinigameComponentprotectedstatic
mJigssawDroppedPieceMsggfCJigsawMinigameComponentstatic
mLevelCompleteWaitingForUserInputgfIMinigameComponentprotected
mNumPointsDownfsIGestureHandlingComponentprotected
mPriorityfsIMessageListenerprotected
mStartSuffixgfCJigsawMinigameComponentstatic
mToggleEdgesMsggfCJigsawMinigameComponentstatic
mTypeIdgfCJigsawMinigameComponentstatic
onDragEnd(const fsPoint &pEndPos) overridegfCJigsawMinigameComponentprotectedvirtual
onDragMove(const fsPoint &pCurrPos) overridegfCJigsawMinigameComponentprotectedvirtual
onDragStart(const fsPoint &pStartPos) overridegfCJigsawMinigameComponentprotectedvirtual
onTap(const fsPoint &pTapPos) overridegfCJigsawMinigameComponentprotectedvirtual
parentGet() constfsIComponent
posSet(fsPoint const &pPos)gfCJigsawMinigameComponent
postLoad()fsIComponent
postLoadDo()fsIComponentinlineprotectedvirtual
prioritySet(fsS32 pPriority)fsIMessageListener
render()fsIComponent
renderDo()fsIComponentinlineprotectedvirtual
reset()fsIComponent
resetDo() overridegfCJigsawMinigameComponentprotectedvirtual
serialise()fsIComponent
serialiseDo() overridegfCJigsawMinigameComponentprotectedvirtual
skip()gfIMinigameComponent
skipDo() overridegfCJigsawMinigameComponentprotectedvirtual
stolenInputDo()fsIGestureHandlingComponentprotectedvirtual
unlink()gfCJigsawMinigameComponent
update(fsS32 pDeltaMs)fsIComponent
updateDo(fsS32 pDeltaMs)fsIComponentinlineprotectedvirtual
~fsIComponent()fsIComponentprotectedvirtual
~fsIGestureHandlingComponent()fsIGestureHandlingComponentprotectedvirtual
~fsIMessageListener()fsIMessageListenerprotectedvirtual
~fsIMessageListenerComponent()fsIMessageListenerComponentvirtual
~gfCJigsawMinigameComponent()gfCJigsawMinigameComponentprotectedvirtual
~gfIMinigameComponent()gfIMinigameComponentprotectedvirtual
~gfIMinigameHintable()gfIMinigameHintableinlinevirtual