#include <fsCRenderTexture.h>
◆ fsCRenderTexture()
| fsCRenderTexture::fsCRenderTexture |
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◆ ~fsCRenderTexture()
| fsCRenderTexture::~fsCRenderTexture |
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overridedefault |
◆ brushSet()
◆ captureRegionSave()
| void fsCRenderTexture::captureRegionSave |
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const fsRect & | pCaptureRect, |
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fsPoint const & | pOutputDimensions, |
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fsCResourceName const & | pFilename ) |
◆ initialiseScreen()
| void fsCRenderTexture::initialiseScreen |
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fsPoint | pDimensions | ) |
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◆ initialiseSolution()
| void fsCRenderTexture::initialiseSolution |
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fsIImage * | pSolution | ) |
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◆ matrixApplyDo()
| void fsCRenderTexture::matrixApplyDo |
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const fsAffineMtx2d & | pRenderMatrix | ) |
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overrideprotectedvirtual |
◆ paint()
| void fsCRenderTexture::paint |
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std::vector< fsPoint > const & | pPos, |
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fsSColour4B const & | pColour ) |
◆ paintWithSpriteBrush()
| void fsCRenderTexture::paintWithSpriteBrush |
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fsPoint const & | pPos | ) |
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◆ partialEnd()
| void fsCRenderTexture::partialEnd |
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◆ partialStart()
| void fsCRenderTexture::partialStart |
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◆ recolour()
◆ renderDataGet()
◆ resize()
| void fsCRenderTexture::resize |
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fsPoint const & | pSize | ) |
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◆ screenEffectParamsClear()
| void fsCRenderTexture::screenEffectParamsClear |
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◆ screenEffectParamsSet()
| void fsCRenderTexture::screenEffectParamsSet |
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fsPoint const & | pFocusPos, |
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fsF32 | pRadius ) |
◆ screenShotEnd()
| void fsCRenderTexture::screenShotEnd |
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const fsStr & | pSceneName | ) |
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◆ screenShotStart()
| void fsCRenderTexture::screenShotStart |
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◆ shadersCreate()
| void fsCRenderTexture::shadersCreate |
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const fsStr & | pVertex, |
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const fsStr & | pFragment ) |
◆ targetClear()
| void fsCRenderTexture::targetClear |
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◆ targetSet()
| void fsCRenderTexture::targetSet |
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◆ fsCVertexStreamLineRenderData
The documentation for this class was generated from the following files: