|
Fission FSN
|
#include "fsCAutoMinigameLevelComponent.h"#include <fsCore/src/debug/fsAssert.h>#include <fsCore/src/fsCVariableTable.h>#include <fsCore/src/fsCGlobalSavedData.h>#include <fsAppCore/src/fsCEntity.h>#include <fsAppCore/src/fsCEntityFactory.h>#include <fsAppCore/src/fsILevelBasedAppCoreMain.h>#include <fsAppCore/src/fsCProfileManager.h>#include <gfComponents/components/gfCLevelCompleteCheckerComponent.h>#include <gfMinigameCore/components/rotate/gfCRotateCutterComponent.h>#include <gfMinigameCore/components/slidasquare/gfCSlidasquareCutterComponent.h>#include <gfMinigameCore/components/flipsaw/gfCFlipsawCutterComponent.h>#include <gfMinigameCore/components/jigsaw/gfCJigsawComponentCutter.h>#include <gfComponents/components/gui/gfCAutoMinigameButtonComponent.h>#include <gfComponents/components/subScene/gfCSubSceneComponent.h>#include "gfCHogUserSavedData.h"