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gfCHogEntityFactory.cpp File Reference
#include "gfCHogEntityFactory.h"
#include <fsCore/src/debug/fsAssert.h>
#include <fsCore/fsIResourceNamePathAdjuster.h>
#include <fsRenderer/src/components/fsCSpriteComponent.h>
#include <fsRenderer/src/components/fsCTextSpriteComponent.h>
#include <fsRenderer/src/components/fsCAnimatingSpriteComponent.h>
#include <fsRenderer/src/components/fsCParticleEmitterComponent.h>
#include <fsRenderer/src/components/fsCParticleCloudEmitterComponent.h>
#include <fsAppCore/src/components/fsCNameComponent.h>
#include <fsAppCore/src/components/fsCTaggableComponent.h>
#include <fsAppCore/src/components/gui/fsCLocaleOptions.h>
#include <fsAppCore/src/components/actor/fsCActorComponent.h>
#include <fsAppCore/src/fsCEntity.h>
#include <gfMinigameCore/components/rotate/gfCRotateMinigameComponent.h>
#include <gfMinigameCore/components/rotate/gfCRotateCutterComponent.h>
#include <gfMinigameCore/components/pairs/gfCPairsMinigameComponent.h>
#include <gfMinigameCore/components/spotTheDiff/gfCSpotTheDiffMinigameComponent.h>
#include <gfMinigameCore/components/slidasquare/gfCSlidasquareCutterComponent.h>
#include <gfMinigameCore/components/slidasquare/gfCSlidasquareMinigameComponent.h>
#include <gfMinigameCore/components/flipsaw/gfCFlipsawCutterComponent.h>
#include <gfMinigameCore/components/flipsaw/gfCFlipsawMinigameComponent.h>
#include <gfMinigameCore/components/jigsaw/gfCJigsawMinigameComponent.h>
#include <gfMinigameCore/components/jigsaw/gfCJigsawComponentCutter.h>
#include <gfMinigameCore/components/joinTheDots/gfCJoinTheDotsMinigameComponent.h>
#include <gfMinigameCore/components/wordGames/wordSearch/gfCWordSearchMinigameLogicComponent.h>
#include <gfMinigameCore/components/wordGames/gfCMinigameWordComponent.h>
#include <gfMinigameCore/components/wordGames/wordTiles/gfCWordTilesMinigameComponent.h>
#include <gfMinigameCore/components/wordGames/wordSearch/gfCWordSearchLensComponent.h>
#include <gfMinigameCore/components/wordGames/anagram/gfCAnagramController.h>
#include <gfComponents/components/gfCVisibilityStateComponent.h>
#include <gfComponents/components/gfCHotComponent.h>
#include <gfComponents/components/gfCPhotographableComponent.h>
#include <gfComponents/components/gfCTrapComponent.h>
#include <gfComponents/components/gfCLockComponent.h>
#include <gfComponents/components/gfCTappableCollectableComponent.h>
#include <gfComponents/components/gfCTaskComponent.h>
#include <gfComponents/components/gfCTutorialComponent.h>
#include <gfComponents/components/gfCDraggableKeyComponent.h>
#include <gfComponents/components/gfCNavigateComponent.h>
#include <gfComponents/components/subScene/gfCSubSceneExitComponent.h>
#include <gfComponents/components/subScene/gfCSubSceneNavigateComponent.h>
#include <gfComponents/components/subScene/gfCSubSceneViewComponent.h>
#include <gfComponents/components/gfCGroupCollectableComponent.h>
#include "components/gfCGeneratedHogSubSceneComponent.h"
#include "components/gfCHogSubSceneComponent.h"
#include "components/gfCParallaxComponent.h"
#include <gfGameCore/components/gfCInventoryComponent.h>
#include "components/gfCMaskComponent.h"
#include "components/gfCSceneTextComponent.h"
#include "components/jigsaw/gfCJigsawLogicComponent.h"
#include "components/flipsaw/gfCFlipsawMiniGameLogicComponent.h"
#include <fs3d/components/fsC3dSceneSpriteComponent.h>
Include dependency graph for gfCHogEntityFactory.cpp: