|
Fission FSN
|
#include "gfCLevelSequencerMapComponent.h"#include <algorithm>#include <fsCore/fsIResourceNamePathAdjuster.h>#include <fsAppCore/fsIDisplay.h>#include <fsAppCore/src/fsCGuiMessageDispatcher.h>#include <fsRenderer/src/fsCBrushManager.h>#include <fsRenderer/src/components/fsCSpriteComponent.h>#include <fsAppCore/src/components/gui/elements/fsCButtonComponent.h>#include <fsAppCore/src/fsCAppMessageDispatcher.h>#include <fsAppCore/src/fsCProfileManager.h>#include <gfComponents/components/gfCLevelCompleteCheckerComponent.h>#include <gfComponents/components/subScene/gfCSubSceneViewComponent.h>#include <gfComponents/components/subScene/gfCSubSceneExitComponent.h>#include "../../../src/gfCHogUserSavedData.h"#include "../../../src/gfCHogEntityFactory.h"#include "../../../src/gfCHogCoreMain.h"#include "gfIHogLevel.h"#include "../../gui/gfCEndMenuGui.h"#include "../../test/gfCAutoTestManager.h"#include "../../gfCHogSubSceneComponent.h"#include "../../gfCTutorialSequencerComponent.h"#include "fsIFile.h"#include "gfCLevelSequencerMapLevelComponent.h"#include "components/test/gfCAutoTestLevelLoadComponent.h"