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Fission FSN
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#include "gfCHogComponentFactory.h"#include <gfComponents/components/gfCLevelCompleteCheckerComponent.h>#include <gfComponents/components/gfCVisibilityStateComponent.h>#include <gfComponents/components/gui/gfCAutoMinigameButtonComponent.h>#include <gfComponents/components/gfCHotComponent.h>#include <gfComponents/components/gfCPhotographableComponent.h>#include <gfComponents/components/gfCTrapComponent.h>#include <gfComponents/components/gfCLockComponent.h>#include <gfComponents/components/gfCTappableCollectableComponent.h>#include <gfComponents/components/gfCTaskComponent.h>#include <gfComponents/components/gfCGhostSpriteComponent.h>#include <gfComponents/components/gfCParticleCollectionEffectComponent.h>#include <gfComponents/components/gfCTutorialComponent.h>#include <gfComponents/components/gfCDraggableKeyComponent.h>#include <gfComponents/components/gfCNavigateComponent.h>#include <gfComponents/components/gfCGroupCollectableComponent.h>#include <gfComponents/components/subScene/gfCSubSceneExitComponent.h>#include <gfComponents/components/subScene/gfCSubSceneNavigateComponent.h>#include <gfComponents/components/subScene/gfCSubSceneViewComponent.h>#include "../components/gui/pickList/gfCDropOffPickListEntryGui.h"#include "../components/gui/pickList/gfCSilhouettePickListEntryGui.h"#include "../components/gui/pickList/gfCSingleItemPickListEntryGui.h"#include "../components/gui/pickList/gfCCrossOutPickListEntryGui.h"#include "../components/gui/pickList/gfCPickListGui.h"#include "../components/gui/gfCChoosePlayerGui.h"#include "../components/gui/gfCGameGui.h"#include "../components/gui/gfCMainMenuGui.h"#include <gfGameCore/components/gfCChapterMenuGui.h>#include "../components/gui/gfCNewPlayerGui.h"#include "../components/gui/gfCOptionsGui.h"#include <gfGameCore/components/gfCPauseMenuGui.h>#include <gfGameCore/components/gfCPlayerSlotGui.h>#include "../components/gui/gfCRoundScoreGui.h"#include "../components/gui/gfCMapGui.h"#include "../components/gui/gfCMapPopUpGui.h"#include "../components/gui/fsCCheatButtonComponent.h"#include "../components/gui/gfCMapPopUpFVGui.h"#include "../components/gui/gfCInGameCheatMenu.h"#include <gfGameCore/components/gfCConversationGui.h>#include <gfGameCore/components/gfCTutorialGui.h>#include "../components/gui/gfCEndMenuGui.h"#include "../components/gui/gfCRoundCongratulationsGui.h"#include <gfGameCore/components/gfCCreditsGui.h>#include <gfGameCore/components/gfCInventoryGui.h>#include <gfGameCore/components/gfCInventorySlotGui.h>#include "../components/gui/gfCEmptyGui.h"#include <gfGameCore/components/gfCTaskNoteGui.h>#include <gfGameCore/components/gfCLocaleSelectGui.h>#include "../src/gfCHogCollectorsLevelComponent.h"#include "../src/gfCHogLevelComponent.h"#include <gfGameCore/src/gfCGameInventoryComponent.h>#include "simple/gfCSimpleLevelComponent.h"#include <gfGameCore/components/gfCAnimCollectionEffectComponent.h>#include <gfGameCore/components/gfCFadeCollectionEffectComponent.h>#include "components/gfCHogLevelLoaderComponent.h"#include "components/gfCPickListTrailCollectionEffectComponent.h"#include "components/gfCScoreTrailCollectionEffectComponent.h"#include "components/gfCSpinningCollectionEffectComponent.h"#include "components/gfCHogSubSceneComponent.h"#include <gfGameCore/components/gfCTappableCollectableParticleEmitterComponent.h>#include "components/gfCBonusEntityCountComponent.h"#include "components/gfCTutorialSequencerComponent.h"#include <gfGameCore/components/gfCTutorialParticleClusterComponent.h>#include "components/gfCTutorialProgressionComponent.h"#include "components/gfCParallaxComponent.h"#include <gfGameCore/components/gfCInventoryComponent.h>#include "components/levelSequencer/map/gfCLevelSequencerMapComponent.h"#include "components/levelSequencer/map/gfCLevelSequencerMapLevelIconComponent.h"#include "components/levelSequencer/minigame/gfCLevelSequencerMinigameComponent.h"#include "../src/fsCAutoMinigameLevelComponent.h"#include "components/gfCDebugJustCollectablesView.h"#include "components/test/gfCTestLoadGuis.h"#include "components/gfCGeneratedHogSubSceneComponent.h"#include "components/gfCSceneTextComponent.h"#include <fs3d/components/fsC3dSceneSpriteComponent.h>