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Fission FSN
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#include "gfCHogCoreMain.h"#include <gfGameCore/src/gfCGameInventoryComponent.h>#include "fsCAutoMinigameLevelComponent.h"#include "gfCHogCollectorsLevelComponent.h"#include "gfComponents/components/gfCLevelCompleteCheckerComponent.h"#include "gfComponents/components/gfICollectableComponent.h"#include "gfComponents/components/gfCVisibilityStateComponent.h"#include "gfComponents/components/gui/gfCAutoMinigameButtonComponent.h"#include "../components/gfCMaskComponent.h"#include <memory>#include <fsCore/fsIFile.h>#include <fsCore/fsIResourceNamePathAdjuster.h>#include <fsCore/src/fsCAppSettings.h>#include <fsAppCore/src/components/gui/fsCNotificationsGui.h>#include <fsAppCore/fsIDisplay.h>#include <fsAppCore/src/fsCProfileManager.h>#include <fsPlatform/iap/fsIapFactory.h>#include "../components/gui/debug/gfCDebugWindowGui.h"#include "../components/test/gfCAutoTestManager.h"#include "../components/gui/gfCButtonDelayComponent.h"#include "../components/gui/debug/gfCDebugMenuGui.h"#include "gfCCollectionEffectFactory.h"#include "gfCFirebaseAnalytics.h"#include "gfCHogComponentFactory.h"#include "gfCHogEntityFactory.h"#include "gfCHogLevelComponent.h"#include "gfCHogUserSavedData.h"#include "gfCHogRunningOrder.h"#include <gfGameCore/src/gfCGameMessageDispatcher.h>#include <gfGameCore/components/gfCConversationGui.h>#include <gfGameCore/components/gfCInventoryGui.h>#include "../gfIHogLevel.h"#include <fsAppCore/src/fsCComponentFactory.h>#include <fsAppCore/src/fsCEntityFactory.h>