Here is a list of all functions with links to the classes they belong to:
- b -
- backendInstanceCreate() : fsIAudioManager, fsIDebug, fsIInputManager
- bannerAdBegin() : gfCInGameAdsManager
- bannerAdEnd() : gfCInGameAdsManager
- bannerAdReset() : gfCInGameAdsManager
- baseHeigthGet() : gfIStencil
- baseWidthGet() : gfIStencil
- batchable() : fsIRenderData
- batchableDo() : fsCNativeMovieSpriteRenderData, fsCNativeRenderTextureRenderData, fsCNativeSpriteRenderData, fsCNativeTextSpriteRenderData, fsIRenderData
- batchDataPopulate() : fsCVertexStreamLineRenderData, fsCVertexStreamSpriteRenderData, fsIRenderData, fsIRendererCommand
- batchDataRender() : fsIRendererCommand
- begin() : fsCAxmolRenderTexture, fsCXmlNode, fsGrid< fsTCell >, fsIXmlNode, fsXmlNode
- begin2d() : fsIRenderer
- begin2dDo() : fsIRenderer
- begin3dDo() : fsIRenderer
- beginWithClear() : fsCAxmolRenderTexture
- bestLevelRunningTimeGet() : gfIHogLevel
- bestRunningTimeSet() : gfIHogLevel
- bGet() : fsRect
- binary_assert() : doctest::detail::ResultBuilder
- bitDepthGet() : fsCDisplayMode
- bitDepthSet() : fsCDisplayMode
- blend() : fsCBrush, fsITexture
- blendDescriptorSetup() : fsIRendererCommand
- blendModeGet() : fsCAnimationDataPlayfirst
- blockedByAdTransitionGet() : gfIAutoTestLevelUserInputComponent
- blueByteGet() : fsSColour
- bonuItemCountGet() : fsCTotalScore
- bonusBonustemCountGet() : gfCBonusEntityCountComponent
- bonusBonusTotalGet() : fsCMapPopUpGui
- bonusCountGet() : fsCTotalScoreLevel
- bonusCreate() : gfCRoundScoreGui, gfIRoundScoreGui
- bonusesCalculate() : gfCRoundScoreGui
- boolDeserialise() : fsINode, fsISerialisable
- boolDeserialiseDo() : fsCSerialisableToStr, fsISerialisable
- boolGet() : fsCVariableTable
- boolGetWithDefault() : fsCVariableTable
- boolLoad() : fsIInputManager::sClonableMessageParameters
- boolPropertyGet() : fsNTileMap::fsIObject
- boolSave() : fsIInputManager::sClonableMessageParameters
- boolSerialise() : fsINode, fsISerialisable
- boolSerialiseDo() : fsCSerialisableToStr, fsISerialisable
- boolSet() : fsCVariableTable
- bordersRegister() : gfCJigsawMinigameComponent
- bottomGroove() : gfCJigsawStencilTextures
- bottomTongue() : gfCJigsawStencilTextures
- bringToForeground() : gfCTutorialSequencerComponent
- bringToFront() : gfCSubSceneNavigateComponent
- bringToFrontOfSiblings() : fsINode
- brokenGet() : gfCSlotSim
- browserLaunch() : fsCHardware, fsIHardware
- brushCachedGet() : fsCBrushManager
- brushesReplace() : fsCButtonComponent
- brushGet() : fsCNativeSprite, fsCSprite, fsIAnimatingSprite, fsIParticle, fsISpriteComponent
- brushGetDo() : fsCAnimatingSpritePlayfirst, fsCAnimationParticle, fsCParticleParticle, fsCSpriteComponent, fsCSpriteParticle, fsIAnimatingSprite, fsIParticle, fsISpriteComponent
- brushNameGet() : fsCBrushManager
- brushSet() : fsCRenderTexture, fsCSprite, fsINative, fsIRenderableTexture, fsIRenderTextureRenderData, fsISpriteComponent, fsISpriteRenderData
- brushSetDo() : fsCNativeRenderTexture, fsCNativeRenderTextureRenderData, fsCNativeSprite, fsCNativeSpriteRenderData, fsCSpriteComponent, fsINative, fsIRenderableTexture, fsIRenderTextureRenderData, fsISpriteComponent, fsISpriteRenderData
- buffersResize() : fsITextRenderData
- buildFlavourFilenameGet() : fsIResourceNamePathAdjuster
- buildFlavourGet() : fsCAppSettings
- buildingPlacementBegin() : gfCParkPlacementComponent
- buildingPresentationPlace() : gfCPurchaseActionSlotFill
- buildLocaleGet() : fsCAppSettings
- buildLocaleMultiLingualGet() : fsCAppSettings
- buttonGuiEntityCreate() : fsCButtonComponent, fsCRollOverButtonComponent
- buttonIndexGet() : gfICatalogueGui
- buttonNameGet() : gfICatalogueGui
- buttonsRefresh() : gfCDiaryGui, gfCParkCatalogueGui, gfICatalogueGui
- buttonTintToType() : fsCInGameCheatMenu
- bytesGetFromCompressedFile() : fsIFile
- bytesGetFromCompressedFileBinary() : fsIFile
- bytesGetFromCompressedFileBinaryDo() : fsCFile
- bytesGetFromCompressedFileDo() : fsCFile